In Game Name: VarahdelWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: Remove God Tools for God DropsWhat are you suggesting: I am suggesting that you remove god tools out of god dropsWhy is this a good addition for EcoCityCraft?: God tools are worthless and getting them just sucks for the price of a god dropOther information: NoPlugin or custom addition: Crates?One suggestion per form: I Understand.
I am sensing a profound amount of [Congratulations on winning a god melon sword!] in this suggestion. -1 Just add super goddrops for 500$
The pwobwem is dat god towols are a gweat stepping stowone fowor lowoer-wanked players, and wemowoving them frowom cwates would essentiawwy stowop new owones fwom entewing the ecowonowomy. Blame OConner for that terrible sentence I just wrote. Anyways, god tools are a great stepping stone and necessary step for new players now, and they are a good balance for excess magic tools entering the economy, which would suddenly plummet in value if this change was implemented. Removing god tools from crates would essentially raise their value significantly and make them pointless, because nstars already go towards god crates so few-to-no new ones will be created I don't think this is a good idea.
Huge -1 this would actually devalue ECC and Magic tools ironically because we would have so many tools in the market. God tools make a buffer so there wouldn't be a surplus of these rather OP tools going around. Plus, if more people have these tools, it would drive further away from the "#1 Hardcore Economy."
-1 ironically enough this would make ECC even more pay2win, since you would be sure to recieve a good tool. Also it would horribly devalue end game tools and make them too easy to get, which removes the sense of progression in the economy. Also ECC needs poor players to abuse as it's a capitalist economy