Denied [All Main Servers Suggestion] Re: Better /sell commands

Discussion in 'Suggestions' started by WallaceWest, Dec 2, 2020.

Thread Status:
Not open for further replies.
  1. WallaceWest

    WallaceWest Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Aug 6, 2015
    Messages:
    82
    Trophy Points:
    43,960
    Gender:
    Male
    Ratings:
    +144
    In Game Name:
    WallaceWest
    What part of EcoCityCraft is this suggestion for:
    All Main Servers
    Short title for your suggestion:
    Re: Better /sell commands
    What are you suggesting:
    I am suggesting that there would be a variation of the /sell command that would allow for a PLACEHOLDER (1 item) left from EACH slot /sell is selling from to be left behind. This would stop the inventory from being clogged by items that cannot be sold.
    Why is this a good addition for EcoCityCraft?:
    This would make farming/mining far less tedious with items clogging the inventory such as cooked meat in mob grinding. It would allow the user to have their inventory set up in a way where its not possible for unsellable items to clog the inventory.
    Other information:
    Image to portray my suggestion more effectively.

    Plugin or custom addition:

    One suggestion per form:
    I Understand.
     
    • Agree Agree x 5
    • Winner Winner x 2
    • Like Like x 1
    • List
  2. BBQ_watermelon

    BBQ_watermelon Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Dec 28, 2011
    Messages:
    123
    Trophy Points:
    55,210
    Ratings:
    +64
    +1 again, visual really helps fix the confusion too.
     
  3. yandyyyy

    yandyyyy Builder
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Apr 28, 2020
    Messages:
    242
    Trophy Points:
    42,760
    Ratings:
    +212
    +1 bc this would save alot of time farming and it actually makes sense this time
     
  4. FwgKing

    FwgKing
    Mythic ⚔️ I ⚔️ ECC Investor Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ VIII ⭐ Premium Upgrade

    Joined:
    Apr 3, 2019
    Messages:
    423
    Trophy Points:
    46,660
    EcoDollars:
    $0
    Ratings:
    +420
    Especially when mobs like skeletons appear and bows drop, it's beyond annoying.

    Big +1 if easily able to be done.
     
  5. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
    ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Gameplay Architect Premium Upgrade

    Joined:
    Dec 15, 2013
    Messages:
    4,270
    Trophy Points:
    88,160
    Gender:
    Male
    Ratings:
    +3,354
    +0, leaning -1. This would be cool, but I’m not seeing the benefits of needing to keep one item in each inventory slot. It could just be me, that’s why I’m not saying -1 right away. If I need to do this, it prob will be for one single type of item, which can be solved two ways: if there is not that many items I need to sell (let’s say I have 52 dirt) then I can easily see I need to sell 51, so /sell hand 51 (or /sell dirt 51). If I have a lot of an item (like a few stacks of dirt), I could run /worth hand (or /worth dirt) to see how many dirt blocks I have, the do the same /sell command I listed earlier with one less than that total I saw.

    Again, I just don’t see the necessary need to keep one item in every inventory slot, so I don’t necessarily see the use of the command, especially when there is an easy way to achieve the same thing in my opinion.
     
  6. NessXXIII

    NessXXIII Pushing the Envelope
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ VIII ⭐ Premium Upgrade

    Joined:
    Jun 28, 2020
    Messages:
    594
    Trophy Points:
    45,160
    Gender:
    Male
    Ratings:
    +568

    I agree 100%
    Could also help if they made bows sellable to the server. But that’s for a different suggestion.

    +1 as this would be very handy in certain situations.
     
  7. yandyyyy

    yandyyyy Builder
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Apr 28, 2020
    Messages:
    242
    Trophy Points:
    42,760
    Ratings:
    +212
    You've never farmed at a mob spawner and it shows
     
    • Potato Potato x 3
    • Agree Agree x 2
    • List
    #7 yandyyyy, Dec 2, 2020
    Last edited: Dec 2, 2020
  8. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
    ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Gameplay Architect Premium Upgrade

    Joined:
    Dec 15, 2013
    Messages:
    4,270
    Trophy Points:
    88,160
    Gender:
    Male
    Ratings:
    +3,354
    Rude.

    Yes I have btw. I haven’t done it in a while, so something might’ve slipped my mind. No need to be kind of rude buddy.

    Yes, I see the benefit now with bows in skeleton grinders. I agree that it is beneficial with those mobs. Is there any other benefit besides that specific mob grinder? If so, that will defiantly change my opinion, as there is an easier work around for the dev team besides this (it’s worth it if there are more reasons besides one specific mob grinder)
     
  9. WallaceWest

    WallaceWest Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Aug 6, 2015
    Messages:
    82
    Trophy Points:
    43,960
    Gender:
    Male
    Ratings:
    +144
    All passive mobs drop cooked meat with the fire aspect enchantment on swords which can’t be sold which is my main use for this command
     
  10. BBQ_watermelon

    BBQ_watermelon Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Dec 28, 2011
    Messages:
    123
    Trophy Points:
    55,210
    Ratings:
    +64
    Some items farmed at a mob spawner cannot be sold to server, so they'll slowly start to fill your inventory while using /sell all and you'll have to manually remove them in some way which can be tedious. The reason your original solution does not work is lets say I have 3 stacks of dirt, but want to keep 3 placeholders in my inventory, if I do /sell dirt 189, I'll be left with 1 stack of 3 dirt instead of 3 stacks of 1 dirt. This also helps with pumpkin or melon farming as you wouldn't need to constantly replace the placeholders in your inventory to know when your invent is completely full.

    Another example is for newer players using fortune pickaxes, if you /sell all you lose all your placeholders and your inventory will quickly fill with stone. Adding the option to have semi-permanent placeholders is just a huge quality of life boost.
     
    • Informative Informative x 1
    • Friendly Friendly x 1
    • List
    #10 BBQ_watermelon, Dec 3, 2020
    Last edited: Dec 3, 2020
  11. DCxCyBeR

    DCxCyBeR Lead GameAdmin
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐

    Joined:
    May 27, 2014
    Messages:
    1,074
    Trophy Points:
    52,210
    Gender:
    Male
    Ratings:
    +220
    I think this is a great idea especially for certain types of grinding eg mining and spawner setups especially. Not sure how much extra work it would be for the dev team and I guess it isnt a urgent change but would be nice to be put on the back burner as and when there is more time to look at the "nice to have" changes !

    +1 from me
     
    • Agree Agree x 1
    • Friendly Friendly x 1
    • List
  12. xHarambae

    xHarambae President
    President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Mar 4, 2012
    Messages:
    1,465
    Trophy Points:
    70,810
    Gender:
    Male
    Ratings:
    +549
    +1 If this is possible, then it would be awesome! It would be neat if chest shops could implement this feature as well.
     
  13. andrewkm

    Founder Premium Upgrade

    Joined:
    Apr 5, 2011
    Messages:
    20,552
    Trophy Points:
    102,160
    Ratings:
    +15,112
    Added to our development todo list.
    No promises on how soon this will happen, but we will do our best to make it a thing. :)
     
  14. andrewkm

    Founder Premium Upgrade

    Joined:
    Apr 5, 2011
    Messages:
    20,552
    Trophy Points:
    102,160
    Ratings:
    +15,112
    Unfortunately we have scratched this suggestion.

    We would not be able to implement this into the current sell code without some major changes. Would likely for simplicity have to be a whole new command, and I'm not looking to monitor yet another sell function on an economy server risking future bugs, dupes, issues, etc.

    This one won't happen at this time, sorry.
     
    • Informative Informative x 2
    • List
    #14 andrewkm, Dec 19, 2020
    Last edited: Dec 19, 2020
Thread Status:
Not open for further replies.