In Game Name: kkhaWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: More flags on towncontrolWhat are you suggesting: Open up for all flags for towncontrol, even those used in ECC events, like no-fly, command lock commands etc.Why is this a good addition for EcoCityCraft?: Towncontrol is a feature alot uses for their town, and then also could configure their plots or towns even more would make the feature more valuable.Other information: N/APlugin or custom addition: Existing plugin.One suggestion per form: I Understand.
-1 The vast majority of SA town flags are completely open to abuse (such as command locks, which could be easily used to trap players), are kind or boring and have very limited use (such as godmode-deny and worldedit-deny), or otherwise are completely broken and open to exploits. The only one that potentially could be useful is the fly-deny flag, but, again in its current state, is somewhat broken and could easily be abused, as discussed in the previous suggestions for it.
Not to mention there is already a suggestion up regarding the fly flag. https://ecocitycraft.com/forum/thre...ggestion-a-safer-fly-deny-flag-for-tc.206481/
I agree with Kenny, the flags A. Serve very little Purpose (why would you ad world edit deny when SA can force off flags?) B. Are extremely easy to abuse, both in the form of command locks, haste potion effects (literally giving people magic shovels with item drops lol), and things like eecuting commands on entry (i.e. /pay unitedstates2 5) C. Most WG flags can be bypassed with only moderate effort, meaning that any setup which relies on an advanced deny flag setup is effectively worthless. -1
We will never open "all" flags. Each flag needs to be precisely vetted. All flags would literally include shit like console commands lol.