In Game Name: JdawgerWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: Make tpc for everyone, with cooldownWhat are you suggesting: Making it so everyone can use tpc in rising, but there is a cooldown, and Teleport++ gets rid of the cooldown as well as makes tpc available in the mining world.Why is this a good addition for EcoCityCraft?: A builder was very annoyed that they were using ShopDB, but couldn't use tpc to get to the shops. When they used the warp, they said it was annoying using F3 to find the chest when it was easier to just use tpc to get there. This suggestion is to get rid of that frustration, just like we did with tpaOther information: Maybe make the cooldown like 2mins or somethingPlugin or custom addition: One suggestion per form: I Understand.
It's me, hi, I'm the builder. I've been playing for about a month or less and I love the server, especially the economy system. But like Jdawger mentioned, I’m finding it frustrating that I can’t use the /tpc command for player-owned chest shops. This limitation really impacts my user experience, especially when using ShopDB (which is such an awesome feature). Having a core feature like /tpc paywalled behind $20 feels restrictive. Even as a VIP, not having access to such a simple but essential function in an economy-based server has been my biggest issue. Allowing more players access to /tpc would improve buying and selling, increase server activity, and help integrate new players into the economy more easily. Jdawger, thanks for bringing this up and for listening to my feedback. I’m only pushing this because I really like the server and want to be more involved, but this barrier is discouraging.
Personally, I'm in favor of this. While /tpc doesn't really help with shop towns that aren't open to the sky, it generally makes it much easier to find specific shops. We encourage the use of ShopDB, and ShopDB already lets you copy-paste the /tpc command, so I can see how this would make it easier for new players to interact with the player economy.