Denied [All Main Servers Suggestion] Give people magic hours they can redeem!

Discussion in 'Suggestions' started by Volvith, Aug 1, 2021.

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  1. Volvith

    Volvith Mediator
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    In Game Name:
    Volvith
    What part of EcoCityCraft is this suggestion for:
    All Main Servers
    Short title for your suggestion:
    Give people magic hours they can redeem!
    What are you suggesting:
    Instead of having a single magic day, give people a certain amount of magic hours they can redeem and/or build up whenever they want, per hour.
    Why is this a good addition for EcoCityCraft?:
    Lag.
    The lag right now, because people no-lifeing just about every way of making money, short of poking jesus with a stick, is lagging the server so hard that it's impossible to deal with, and this method spreads out magic-lag over the course of several days.
    Other information:
    Additionally, i think this is a more modular way to get into magic-tweaking, without having to schedule stuff.
    It offers more freedom to fine-tune the balancing of magic tools, prevents lag and gives people a more approachable way to access magic, whenever they need it.


    To further clarify: This would make people receive a monthly 'wage' of magic-hour-credits they can hand in to activate magic for themselves, and only themselves on an hourly basis.
    I'm not sure if this is possible, but if it is, it would hugely improve server performance on the now magic-days.

    One suggestion per form:
    I Understand.
     
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    #1 Volvith, Aug 1, 2021
    Last edited: Aug 1, 2021
  2. beeliebub

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    I understand what you're trying to say here but that is literally not how this works. The servers ECC uses are very good, the limitation is because of Minecraft and the shitty language it's programmed in, Java.
     
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  3. IceyBrisk

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    I agree with this +1
     
    #3 IceyBrisk, Aug 1, 2021
    Last edited: Aug 1, 2021
  4. rh2wilson

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    I agree the lag is terrible.
    I don't see how this would help though. Allowing people to trigger magic whenever they want would only prolong the agony for the rest of us (non-magic folk). I don't think magic can be turned on for just one player at a time, can it?
     
  5. CoalMiner4life

    CoalMiner4life Not sure what I do here
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  6. Volvith

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    Fair, removed that part. Was more of a playful jab anyways. :p
     
  7. Volvith

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    I was hoping that people could build up magic-hour credits in a simmilar way that people build up vote credits, and cash them in on a per-person basis. That way you'd essentially the bypass "everyone, GET TO WORK!!!!" thing with magic bordering on crashing the server at times.

    Updated original post to better reflect this.
     
    #7 Volvith, Aug 1, 2021
    Last edited: Aug 1, 2021
  8. Enegek

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    I don't see Andrew doing this, but something needs done. The lag is makes the server literally unplayable.
     
  9. beeliebub

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    Andrew has explained on several occassions how MN is going to fix this issue, by limiting Main to as little as 50 people so that new players and those without features are forced onto MN during times of extremely high activity (like magic days).
     
  10. 0TheRedHerring0

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    +1 I know the usual objection to this is tool sharing but in my opinion the benefits of a system like this out way the downside. Maybe four-six hours refreshing monthly per user non transferable with the option to buy more on the store
     
  11. eduardo1998

    eduardo1998 EcoLegend
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    +1 i agree with this, the only problem i see is people using alters to get more magic hours (there may be a way to prevent this with the IP)
     
  12. Nicit6

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    tbh this just sounds like it would make peak hours every day unplayable
     
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  13. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    I mean, that’s why MainNorth was coming back, so people can do their magic day stuff on a less busy server.

    Anyway, I’m going to -1 this specific suggestion. I agree lag was bad, but there are a few issues with this specific suggestions
    This was suggested before the new server was dropped and once after. Andrew stated the one day doe everyone today use a tool is to avoid things like magic working every day (meaning someone can rent a tool out every day theoretically) and alt/other friend’s account abuse.

    Yes, the lag was terrible today, but don’t forget, magic day today was a weekend in the summer(not to mention Sunday is usually the day people don’t work if they work 6 days a week). The next magic day is going to be on a Monday and will continue on weekdays for the next three or so months (which will mean less people will be online during magic day). And as mentioned, with Main North, the server(s) will have less people on each for magic day.

    And I will also mention that Andrew is (if he hasn’t already) adding purchasable magic hours in the buycraft store.

    TL;DR -1 because it seems today is the worst lag we are going to get on magic days because of the specific day and also future plans that are already going to be in place. No need for a major change like this
     
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    #13 Jdawger, Aug 1, 2021
    Last edited: Aug 1, 2021
  14. beeliebub

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    Purchasable magic hours, I know that's what you meant but I don't want anyone to see that and freak out lol
     
  15. Jdawger

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    Ty! I changed that so there’s no confusion
     
  16. techy88

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    While I don't think this is a bad idea, I think it should wait until after mainnorth relaunches to see if that is able to shift enough players so that it will resolve the major lag issues. Perhaps revisit this after MN launches if the lag problems continue to persist. -1 For now.
     
  17. Fr0zenTiger

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    Although I don’t really play on ecc anymore I’ve seen many messages about how screwed up and bugged magic day is.
    +1
     
  18. andrewkm

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    I got pulled over because of you...

    [​IMG]

    Anyways, saw title, scrolled down, denied.
    Been discussed far too many times before. So many issues with this.
     
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