Mcmmo has many amazing features, however many of them have been changed or altered, to be better suited for ECC. Since many things have changed, I have been unable to find a guide for ecc's modified mcmmo, so, I'm going to start one here, that will be tested and changed by you, becuase... Many people really want to know when you can get golden disks from dirt : p, so, if you have any information on when skills are upgraded or changed by level, put it down here, so other people know in the future : ) Excavation: Exp gained when excavting: Soul sand: 4 exp Items dropped by mining blocks with high levels of excavation Chance to drop glowstone dust from dirt/grass at level 25: 5% chance of drop Chance to drop gunpowder from gravel at 75: 10% chance of drop Chance to drop slimeballs from clay block at level 150: 1% chance of drop Chance to drop bones from gravel at level 175: 10% chance of drop Chance to drop eggs from dirt at level 250: 1% Chance to drop golden music disks from "excavation applicable items" at level 250 : 0.05 Mining: Exp Gained When Mining Smooth stone: 3 exp Redstone ore: 6 exp Iron ore: 9 exp Cobblestone: 0 exp *nescessary?* Gold ore : 9 exp Diamond ore : 12 exp *possible exp farm /w silk?) Lapiz ore: unknown *will test later* Netherrack : 3 exp Netherbrick: 0 exp glowstone: 3 exp Abbilitys: Super breaker: break blocks instantly and triple drops for an amount of time ( triple drops is currently disabled) Time Duration: Skill starts at 2 seconds, and you gain 1 second for every 50 levels, for a miximum of 22 seconds at level 1000. Herbalism: Exp Chart Pumpkin's: 2 exp Wheat: 1 exp *when harvested by hand* Acrobatics: Roll A passive skill activated by chance. If the roll is successful, falling damage is reduced by 3.5 hearts. Graceful Roll When falling, hold the shift key until you hit the ground. If a graceful roll is successful, falling damage is reduced by 7 hearts. Although falls can still be fatal, you will be able to fall an extra 7 or 14 blocks before dying. Dodge Chance As your Acrobatics level increases, the chance to performa Dodge is increased, halving damage taken for that hit. It appears in game as *DODGE* halving whatever damage you were going to take. The dodge chance is capped at 20% at level 800. Note: You cannot dodge with half a heart. Un-armed: Swords: Abbilitys: Serrated strikes: Activated by right-clicking while holding a sword then slashing a mob or player. Deals +25% damage and apply Bleed+ to enemies within a small radius of your target. Bleed+ will last 5 ticks regardless of level. With Serrated Strikes active, any person hit by the AoE Bleed, will bleed for 150% the normal duration, 9 ticks or 4 and 1/2 hearts. Number of enemies you can apply Bleed+ to will depend on the Sword material. (exert from mcmmo wiki) *needs to be tested* Passive: Bleed: Cause enemies to take damage every two seconds. If you apply bleed to a mob, it will bleed until the effect wears off or death, whichever comes first. The duration of the bleed is increased by your sword skill. At level 1000, Bleed will last for 6 ticks damaging 1/2 heart per second, for a total of 3 hearts. The chance to apply bleed is 0.1% for every skill level in Swords, with a max cap of 75% at level 750. Bleed normally lasts for two seconds, however if your Swords skill is above 750 it will last for one tick longer than normal. Bleeds can have their duration increased if another Bleed is applied. (e.g. if the player has Bleed with 3 ticks remaining and another 3-ticks Bleed was applied, Bleed will last for 6 ticks in total.) *testing required* Axes (PvP): Active abbility(s): Skull Splitter: Activated by right-clicking while holding an Axe in hand then attacking a mob/player. Skull Splitter deals AoE damage to the enemies near the target struck with the axe. At level 0, the ability lasts for 2 seconds, increasing as Axes level increases. The skill has a cooldown of 240 seconds, regardless of level.*testing required* Passive skills: Axe Mastery (removed?) As Axes level increases, bonus axe damage increases every 50 levels by 1 and up to 4 at level 200. At Axes level 350 and above, using a Gold Axe causes Zombies to ignite instantaneously At Axes level 500 and above, using a Gold Axe causes Creepers to explode. (unconfirmed possibly removed) Critical Strikes: Every 10 skill level in Axes reward a 0.1% chance to deal a Critical Strike causing double damage to mobs or 1.5 times damage against other players. This skill caps out at 50% chance, at 1000 skill level Impact: Causes damage to the armor of the player. At level 0, deals 5 damage to armor, increasing 1 damage per 30 levels. For example, with an Axes level of 500 you would have a bonus of 500 / 30 + 5 damage = 21 damage. This number can increase relatively infinitely for the time being. Archery: Daze: Chance to cause a target player the status daze by firing an arrow at the target player, dealing 4 damage. He/she will be forced to look up or down for some time, depending on the Archery level of the Archer who fired the arrow. If the player deflects or dodges an arrow, NO secondary effect will be applied. WoodCutting: Fishing: Currently disabled. Contributors: Harryhaz1 myminecrafter01 Mrpublic Coobadiver The_Jugger Netsui Ragman17
Re: Accurate mcmmo guide for MCMMO Change log, 11:39pm 23/7/2912: changed to include woodcutting into skill list
Change log: 11:41pm 23/7/2012: changed title from Accurate mcmmo guild for mcmmo to, Accurate mcmmo guild for EcoCityCraft. (derp-a-herp)
Re: Accurate mcmmo guide for MCMMO okay Excavation Dirt - will check and edit Gravel - "" mining Smoth stone 3 Redstone ore 6 Iron ore 9 Coal ore 6 Cobble stone 0 Gold oar 9 Diamond 12 Lapis ore ? Herbalism Pumpkins 2 mushrooms - will check and edit woodcutting Wood log 10 Acrobatics when I lose 9 hearts I get around 200
Change Log: 12:04am 24/7/2012: Major changes for mining, minor changes in herbalism, Contributors Section added
Change Log: 12:12am 24/7/2012: added serrated strikes under swords-abbilitys, still needs clarification
Change Log: 12:24am 24/7/2012: huge section added to axes (PvP) major changes in swords. lots of testing required : p
Archery: Chance to daze. daze chance goes up as your skill goes up ( not sure of percent it goes up each level)But daze is where you hit the with an arrow and it either makes them look striaght up into the sky or look staright down at the ground.Can be very effective if you have a team and your teamate is 1v1ing and you daze their opponent
Change Log: 12:52 24/7/2012: added archery and acrobatic skills, *acro needs testing* **soon to change to new format, for ease of reading**
Change Log: 4pm 24/7/2012: added nether blocks to mining and excavation Added The-Jugger to Contributers
Excavation: Chance to drop glowstone dust from dirt/grass (I think at like level 25) Chance to drop gunpowder from gravel at 75 Chance to drop bones (not sure material or level) Mining: Superbreaker - Insta-break "any" block including obsidian with a d-pick. Blocks need to be 2-3 away for it to work right, try hitting blocks 1 away will try to break it normally and the skill will expire when time runs out. RagMan