A practical use for nations

Discussion in 'Suggestions' started by Stormogeddin, Nov 27, 2015.

  1. Stormogeddin

    Stormogeddin Builder
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    Minecraft Name:
    Stormogeddin
    Suggestion:
    To add a practical use for nations, at the moment they are useless.
    So, first you would apply for a nation that would look like this:
    Ign: Outerlocal
    Do you have the applicable cost in your balance?: Yes
    What will your nations name be?: Zodiac
    What towns will your nation include?(Two minimum, maximum of five free, 10k for each additional town, provide links.): Aerilion, Taron, Saggitaron, Picon, Caprica, ect. [insert link here]
    Don't bother staff about this blah blah blah...:Yes
    It would work just like towns,
    /Nation addmember Zodiac Joiliver and all the other variations.
    Then to add more towns:
    Ign: Outerlocal
    Do you have the applicable cost in your balance?: Yes
    What's is your nations name?(please provide link): Zodiac www.herptyderp.com
    Dun bother staffs blah blah blah....:yes

    Reason:
    So someone won't have to add people to their towns and all their separate features and such. It's tedious enough with three towns atm.
    Other Information:
    Very similar to town system but on a wider scale... Probably a s**t ton of work for Jamie.
    Link to this plugin/Is this a custom addition?:
    Custom?
     
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    #1 Stormogeddin, Nov 27, 2015
    Last edited: Nov 27, 2015
  2. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    I don't really get why nation applications would be necessary, but I like the /nation command. +1
     
  3. Stormogeddin

    Stormogeddin Builder
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    Because what if I have a private town I don't want anyone to have access to, I want more then 1 nation, and nation names are not currently unique
     
  4. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    I was thinking about this - but there must be a way to separate these two types of nations.
     
  5. CrazySwagMaster1

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    +1. This is something I've pondered on a solution to since president. This is a really nicely put option.
     
  6. Nate1450

    Nate1450 Builder
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    +1.
    I like this idea
     
  7. Nicit6

    Nicit6 N6
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    Because the current nation system is far too antiquated to use. If we intend to use the system, we need to make it usable.
     
  8. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    So - should we remove the nation question from the President application, add "Nation Application" and "Nation Addition Application" forms for Presidents+, and add a question about whether an additional town is part of a nation or not on their respective applications?
     
  9. Phantomine

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    +1

    Nations are currently pointless, this suggestion would be a nice addition that would hopefully not be too code-intensive for Jamie. :p
     
  10. Stormogeddin

    Stormogeddin Builder
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    Zoidburg had a good idea?[​IMG]
     
    #10 Stormogeddin, Nov 27, 2015
    Last edited: Nov 27, 2015
  11. legotom001

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  12. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    Before you ask, yes, this is possible, however, the way it would work would be very complex.
    Yes, I can do it.
     
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  13. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    <3
    Nah, it's just a mess of the way you can handle what nation represents what towns, and who is a valid owner.
     
  14. Stormogeddin

    Stormogeddin Builder
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    Does this mean that this atleast somewhat probable?
     
    #14 Stormogeddin, Nov 28, 2015
    Last edited: Nov 28, 2015
  15. Nicit6

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    I wasn't talking about your side of things, I meant the policy side. Which is an easy enough fix but would need a discussion.
     
  16. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Complex? How? It's literally just worldguard parent regions with the selected towns being the child regions. It has actually been done before after I suggested it to andrew (but then he made it so every single town I owned would be in the parent region instead of just the 4 towns I wanted in there. So I never actually made use of it. Nobody really. it got removed.)

    A proper parent region implementation is all that's needed. The only custom coding it requires is a command for GAs to abstract it away from worldguard. (which is even less complex than the settown command anyway)
     
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    #16 kukelekuuk, Nov 28, 2015
    Last edited: Nov 28, 2015
  17. CrazySwagMaster1

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    I do have a few concerns though...

    What happens if a town is sold to a new user?
    How do we add/remove towns? Or would we be able to?
    Would there be separate things to apply for?
     
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  18. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    Ah, interesting, haven't thought of that.
     
  19. Nicit6

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    1. If you sell a town in a/your nation to someone else, well, you probably shouldn't. Not without de-linking the town from the nation.
    2. Pres+ Applications.
    3. Well ideally national chat channels perhaps? Maybe a nation gets its own forum account. Who knows. Biggest feature is adding/removing people from the nation.
     
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  20. zr2002

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