I have a few suggestions. Some of these may have already been mentioned but i think are important and would like to add my own ideas to them. I think these would also probably help to increase the amount of people who play on the server. I think all of these ideas would help do that actually. Most people i have seen on was mid 60s out of 500 according to my server list thats nowhere near cap. More players alone would help the economy and also help by increasing donations. This is a great server these are just some things that i think would help. 1. Economy needs work. I think the server should only buy items for a very cheap flat rate. 0.05$ for instance and just have that basically to ride ourselves of extra dirt and cobblestone when mining. It also needs to completely do away with selling items since this sets prices and makes it almost impossible to make any decent money making a store/shop. The store should only sell say certain fairly hard to obtain dyes so that we can still make our colored wool for decoration purposes but it should cost quite a bit to buy. 2.Mall. The server block shop and other server shops should all be turned into rentable shops. This would make it so the /warp shop***** would still be useful as a quick way to get to the malls for quick access to non player town malls. It would also create another money sink to help the in game economy stay in check and keep prices down since their wouldnt be lots of money out there driving it up. I dont think thats a big problem now but easily could be. 3. A dedicated wild area. Keep the current wild as a place between towns but have another seperate one where anything goes. PVP/Griefing/Creepers/Whatever have no rules there except the usual no xray/fly mods and such. Make it so this area can be "reloaded or the map changed without changing the rest of the world" so that after so long of people mining it out the map can be refreshed so those hard to find valuables like diamonds and dungeon/stronghold chests and the like are still findable. Ive been mining a ton its pretty much all i do and rarely find a mineshaft or dungeon that hasnt already been picked through. It would be nice to have a chance at some cool loot once and a while. Like music disks and pumpkin seeds The above ideas all kinda work hand and hand to make a stable user based not server based economy. 4.I think the /spawn area is to large and should be cut down and have a major redesign. While the recent changes to the town portal area is pretty nice its very large and takes a while to get around. I feel bad for users without teleportation walking from spawn to their town portal takes a little bit now. I think the spawn area itself should just be a tiny room connected to a few portals leading to the various areas like it is now but without all that unused space and giant gates. Now there may be something im missing with how the spawn is set up but its really a big eyesore and pain to navigate. 5.Look into a way to turn chat completely off for mining purposes. I know we can leave certain channels but it would be nice to not have to deal with whos loggin on and off and trade and auctions and pretty much everything but Alerts while mining. Im sure im not the only one who mines in the dark and its hard to see but then the chat goes way up and blocks things even further. 6. im assuming the server uses bukkit and if so and if this isnt already added i think you should add http://forums.bukkit.org/threads/mech-r ... 337.38222/ it allows sheep to regrow their fur. after minecraft 1.0 i think animal farms will be a useful source of income on this server especially if some of the changes i have said above are used in some way. people may start farming animals to start food stores and different wool color stores so it would be a good thing to have around. May have more to add to this later its late though and im tired so cant think of it at the moment lol.
@1: Our economy is fine... And doing a drastic change like any of that would cause problems. @2: Giving anyone any form of permission in Spawn isn't safe, so it would need to be insanely high-priced, or Andrew would have to be very picky about who actually can rent... I can easily see it causing issues. I'm not sure how it would be much of a money sink if it's insanely pricey (no one can rent) or Andrew is picky (few people could actually use their money on the renting). How would it keep prices of things... down? We want prices to go up, and encourage player economy. If prices of things went down, they likely would become invaluable and never sell ... We'd have too little money then, right? And more items to fix to make users want them. @3: Reloading chunks or making a new world every now and then could cause lag/problems... Not just server problems, but problems with users. I'm pretty sure you wouldn't like the idea of your house getting completely wiped every month or so. Am I right? Even if you knew it'd happen. :b As for the mining and wanting rarer things... Mine elsewhere. There should be plenty of unexplored mineshafts. (When get the new map a few months from now, there will be more strongholds -- And I'm sure other ways of getting rarer items.) @4: I find our spawn simple and extremely easy to navigate compared to other servers... :/ There may be open space, but that is actually nice. Open space means less things to overwhelm new users and confuse them. And walking is encouraged... It's good for your heart. :b After you walk around it a couple times, it isn't that bad. The only part I find hard to navigate is the VIP Portal hub, but that is only because there aren't decorated portal stations to make it easier to find what you need. So you don't even really need to be there. xD @5: You can leave Global and Auction chat. Trade isn't so bad most of the time, and grey so it shouldn't be distracting. People joining and leaving isn't very bad, either. Also, gumland is right - you can change your brightness in the in-game options. No one else has problems mining, and turning off the chat completely (besides Alerts) could cause problems. What if someone needed you? Not everyone can use Alert. @6: Sheep should regrow fur in the game release. That was the plan, anyway. I think we can wait. :b Adding more plugins will just be a hassle when we'd take them out later.
Thats why the area where the current towns would stay to still have a wild for building while the new area wouldnt have chest protection or door protection because it would be more of a dungeon/mining type area. One of the problems with mining as it is now is running into town boundaries, the purposed area would have nothing to stop you besides the map borders. Nothing important would be wiped when the map got a refresh. The economy on this server is not fine. As a server advertising a hardcore player economy its almost completely run by the server not the players. All items have a tiny potential for profit because you can buy them from the server for just slightly more then you can sell them for. Getting rid of this system and making it easier on people to create their own stores would be more of a player run economy. As for chat blocking what i can see while mining it does because of all the useless stuff people say in chat. Not everyone switches to the proper channels and when there are a good amount of people on even without global on it fills the side of my screen to where i cant see well under the chat box. I usually have to stop and wait and hope no one says much else for a few so i can see where im mining again. Lights never helped this my brightness is maxed and my texture pack allows me to see better in the dark than most people so i mine that way to save me from hunting down trees to make torches. I do the same thing in single player and have no problems there for lack of a chat box popping up and blocking my view. The permission area wouldnt have to be for spawn with that one either. Far as im concerned all spawn shops should be closed down completely if andrew wanted to create a money sink he could move where the spawn shops are and have a mall type area and allow people to use their money to rent shops there or even buy small ones or someone could make a whole town and do this themselves it doesnt even have to be something andrew needs to bother with. I think they only reason to leave a the /sell is to allow us to get rid of items for some tiny reward that makes it not worth doing unless you want to just basically trash them. I guess im one of very few people who think the way the server is set up with shops to buy almost everything besides diamonds and gold and sell everything hurts the in game economy more then one that allows us to buy and sell without set prices and let the players decide what items are worth like most online games let you. There are very few games besides maybe runescape that have a set economy like this server does.
You can also change the size of the chat window or GUI to very small. leaving it in the tiny corner of your screen if need be. Yes, keeping a price on certain items to sell back or to buy from a server shop "limits" items to grow in a price, but that also is helping stimulate the economy. If everything was set to one price to sell, then it would most likely be between $0.12 - $0.08, or the ranks would go up in price. This being that many items are easier to get a hold of than others. If there was a set price, then it should be $0, which would never happen. The prices would remain about the same if we had no pricing to sell from the server stores. Diamonds used to sell for $50 per diamond, then they were removed from the server stores and were unable to be sold to the server. They have grown roughly $25-30 in that time, and has even gone under $50 in the past from the user economy. The price of everything is carefully calculated to ensure the best price for everything. Reeds (sugarcane) sells for $0.10 because it levels out with the same as mining for gold or iron, smelting them, and selling them to the server for the same amount of time giving (or pretty darn close). This also keeps players from monopolizing on their fortune. If you got rid of the set prices on some items from the stores, lets say: Gold. welikeike has a mountain of gold, and would most likely end up controlling the gold, iron, and diamond pricing of the economy. He becomes an economical "superpower" and you will never be able to buy another diamond again. This assures fairness on the server, as well as the ability to help you, and other users grow and build on their ranks. Just as you said you gained your rank from mining, you may have never gotten as far as you did if it was strictly user economy, and may still be a builder. Keep up the suggestions!!!! Reply back please
welikeike should be rewarded with vast wealth from his hard work gathering all of those materials is my point on the economy of the server. wouldnt really bother me if you didnt get anything from selling to the server i know i can make money just the same by mining and selling to others. my only counter to what you said bk would be that maybe the server selling stuff to us prices should be raided substantially to stimulate more trade between people. make it not worth buying items from the server set them 10x higher then they already are and make it a last resort type thing. that would leave plenty of room for merchants to make a profit with. i had a shop in mantleville till recently. just sold it for half of what i paid for it since when i bought it i had no idea there was a server shop. i checked prices in the server shop to see that for common things like stone and dirt i could make money easier and faster by selling to the server. things like iron had small potential for profit but could take days to sell just to make a extra 100$ or so on. easier just to take everything im holding /sell hand and rid myself of the burden to build onto my store and take precious mining time outta my day to advertise and tp customers to the store just to make a few extra ecodollars. Its part of the fun of a free market economy like that is dealing with the changes and adapting to how to make a profit. We dont really have alot of items to work with here. Theres only a small amount of different kinds of bricks and various other items so there isnt alot of room to work with. Another part of this is everything that can be bought can also be found with a little work for anyone who needs it but cant afford the market price. Even without being able to buy diamonds from the server ive easily found around 200 of them ive sold 50-70ish and the rest have been used to make my tools with a small stash set aside for more tools as needed. everytime i get so many i sell off what i think i wont need. Changing the economy like i said would add more to do to the game. Without being able to buy wood from the shop players would create wood farms and harvest them to replant and same with things like wool and steaks all to make a profit. I havent seen anyone killing cows to sell steaks, im sure a few builders have but its alot easier and not to expensive to just go grab some from the nearest hospital. Time is money, killing a bunch of cows then cooking the meat just to sell it isnt very profitable. Sheering sheep and dying the wool isnt very profitable. Cheaper and easier to buy and that hurts the economic part of the game. You add more to do and make things more interesting people will stick around longer and it will interest new players to the server which would be a good thing. Id love to have a huge cool farm. I played 1.9 pre 5 singleplayer and know what some of the changes we will be getting with minecraft 1.0 and alot of those could easily get utilized with what ive been saying here. The farming thing is cool. Building a barn and raising animals could easily be a hit if there was more of a reason to do so. We will have enchanting which im curious to see how this server is going to deal with that. I really hope that enchanted items dont become able to buy from server or luxury items you have to pay real money to make or something. While i may not mind paying to enchant items it would probably disappoint me. With the wild area that i purposed also that i know would bring people in. We could call it like the Untamed or something so it dont get confused with the current "wild" . I dont know about anyone else but id love to discover a stronghold and fight my way through it without seeing torches all over and empty chests like i do now. I think it would be cool to have to deal with people there also. Someone sneaks up on me while im in a stronghold i might have to deal with them quick which is why i think it should be a pvp area with creepers and everything make it hard so that the risk is worth the rewards. We basically are playing creative mode right now with the only real risks being lava and water and falls. Mobs have never been a problem to me so far ive taken whole gangs of them down lol.
Animals are rare. Lots of people never eat - They do not need steak or chicken; even rotten flesh and the like... Hospital prices are also 10x-20x the price of /sell. Because animals are rare, sheep are too hard to find if you need lots of wool. In the full release, Notch may also make it so you only see animals in every new chunk generated (because of breeding), so in a way we'd have no animals. We have a border, therefore no new chunks... Breeding would be impossible, anyway, as people would purposely kill all of your animals. This is an economy server. Why on Earth would we add a Survival area to it...? If you want to survive other players, mobs, strongholds... Go elsewhere, to another server? As neat as it would be, I don't see it fitting in with the server at all. Also, taking out the server shops will just cause problems. Plenty of the items in there cannot easily be obtained - mossy brick and cracked brick are a good example. Their prices are set high enough that I don't see people buying them all too often. If people are buying them more often than I know of, then we can just increase the prices again. But taking them out completely will likely cause way too many problems. It's true it would "increase user-to-user economy / trading," but not by much. Without those shops, people would spend hours upon hours of farming those things, and never have time or enough to actually sell. We'd still be at the pace we are now, or even slower. People will not want to spend hours farming up a few thousand of a material that will likely only sell once every couple weeks.
Gotta have somewhere to go get materials to sell to make this a actual economy server because as it is right now there is very little to do with a economy as advertised has been my point this whole time. The only way so far i can see this has to do with a economy is because it has money involved in the server there is no major trading i see no one building shops and having success with them unless they are buying diamonds to resell one of the few things that the server doesnt adjust the prices on. So show me how this a "hardcore economy server" we have a huge trade area in the spawn and ive never seen anyone in it! Another point im trying to make is the potential a survival area would have on keeping regular players for a longer period of time. It is something to do and in no way hurts the server. From what i hear this server pays 700+$ a month for hosting so we should have plenty of room to implement such a feature without it creating any more lag then we already have which is almost none except when the server saves. Eventually we will all run out of things to do and sure we will be replaced by others who want to give running a town and stuff a go but then same will eventually happen to them. With a survival area as i have purposed there would be always somewhere to go and something to do. It would also give those who want to take a break from building a town a chance to do something different. I do already play on another server so your argument there is moot. As a mod i would think you would encourage people to stay here but it seems as ive seen on the forums any idea like this you want the person to leave server which is just ridiculous idea. Im just offering a suggestion and as far as i know only andrew can/will make a decision on it and until i hear from him ill defend off anyone who wants to say its a bad idea. At 700+$ a month expenses any idea that would gain the server more users who all have potential to be buying features which would help pay to run the server is in no way a terrible idea. Just because you dont want to go out in the survival area doesnt mean anything its a optional area just like going to any of the areas we currently have are. You wouldnt have to come to my town or goto the nether its all a option and some of us play differently then you so you shooting down the idea for such a area does nothing to help or hurt you in anyway if you choose not to participate in the area. Really just dont make sense to me why anyone would not want a extra place to go play on any server if its not really going to affect you playing as you normally would have. I can see you not liking my suggestion on the way the economy works and understand that. I can also guarantee they way i purposed works better then the way it is right now. I have countless in game economy on many different games for proof of this. Compared to only a handful max of games that worked with a economy as this one is. Im not saying the economy as it is was a bad idea either and will probably continue to work with a minor server population like we have but implementing some changes that increase population this economy is doomed to either fail or become hard work for andrew (im assuming he runs it) Runescape is the only game i can think of off the top of my head that has a set economy like this.(all prices set by server/game) When minecraft 1.0 comes out it will be the adventure update basically turning minecraft into a rpg so you have to look at other games that are rpgs to understand what im talking about. MMORPGs to be exact since that essentially is what we are coming into soon with this server if it upgrades to 1.0 without eliminating the features coming in 1.0 if you dont know what these are i can find the link from notch stating what 1.0 adventure update has coming.
Wow cant believe i read all of this... I have played on this server for a very long time and i know how the economy changes. Acually in my opinion we need a less /sell hand dependant economy and a more selling to other player economy unlike moofink. Basicly what i am saying is that i think more items should be unable to /sell (most likely ores and ingots with the acception of redstone) to create a more user dependent economy. I can not disagree with you more on the issue of spawn. I think our spawn is easy to navigate, pleasent looking, and the wide open areas are a good place to stand if you dont want to do work and just chat. Also i like to prance around in them As for the malls I can see this causing tons and tons of issues. To make it not would cause andrew to make like 50 new regions for each indidual shop. Dying is not meant to be profitable i think. Even if we had tons of sheep wool floating around; in the shop dyed wool costs the same amount. The pvp area im split on. While i think it is a good idea because it would be a nice place to have like wars and stuff and andrew could make a tactical region and bases. I can see it causing rage and people being divisons between people. Mining purposes just leave global and auction trade isnt so bad, and local isnt going to totaly clog up your chat. That is my opinion on those topics. Disagree or not my opinion will not change.
Been browsing some plugins just outta bordem and found a few interesting ones. http://forums.bukkit.org/threads/fun-pv ... 240.18217/ The above one allows pvp to be a optional turn off and turn on by all players so we can choose weather we want to or not. I personally dont care to pvp but know that there are those who do like to. With my suggestion for a untamed wilderness area i said to make it pvp on but only cause i want that area to be hard to live in since it would essentially be where all the best ores and blocks could more easily be found. i think this plugin should just be something for the current area we have so those who want to fight each other can and those who dont want to can still safely do as they wish. http://forums.bukkit.org/threads/econ-y ... 317.36878/ The above link is for a money loaning ap that would allow us to loan money with interest to be paid back i think it said at a set date? i think that would be another cool feature to have in a economy server for those who wish to run a lending house type business. http://forums.bukkit.org/threads/econ-m ... 337.33485/ This last one is for a money drop system from players and mobs. it sounds like its a fully custimizable thing. it would be cool to have mobs drop money and with the pvp one above maybe allow pvpers to gain money from each other. Arb the mall was just a suggestion as to what to do with the shops after getting rid of them. Far as im concerned it can all just be taken out of the server lol. But also think having a area where players could set up a shop close to spawn would be cool as well and still make it easy for players to find certain blocks they need since that seems to be what alot of people complain about when it comes to getting rid of the server running the economy. I personally dont think its that hard to find your own blocks. Im completely building my town from blocks ive found its taking a little bit but thats fun to me. When its done im proudly going to advertise this as well. It will be a town completely built from my own hard work. Im not hiring anyone to help me and not buying blocks either. I got farm blocks and put them in a chest and when its full do a little work on the town before heading back out to farm again. Working on a 15 block high wall around my town and turning all the ground to a flat dirt area from the mountainous region it is right now. It will take me alot of time to do im sure of it. But will at least keep me occupied for a while.
As for the spawn its huge and ugly IMO. I think the big open area would be better suited to have a small tutorial asking the rules to the server that newbies have to go through and would be rewarded with some ecodollars or maybe some iron equipment to help them get started in our world. But that idea isnt mine i stole that from another server i played lol but love how they had it set up. You wander through some mazes with questions in it at certain rooms. the answers are mazes and if you choose wrong have to walk back to the question room and pick the right one to move onto the next question. each time you make it to the next question you get 100 in game money and a item like a iron pick axe or 10 pork chops by time you get done with the mazes you have a full iron suit and one of each iron tool and about 1500 in game money to start with as well as some pork chops and saplings it was neat and a good way to insure the newbies know the rules to the server. the maze took up about as much space as our spawn area does the last room told you how to use /spawn and other chat commands and it gave you permissions to use them because you had to complete the maze before being able to use /spawn was another nice little feature there. all the questions answers could be found on the servers website without logging in even.
I see people trade items every day in trade chat, I once saw people trading Signs, and a lot of other hard-to-sell items. And there are several successful shops in WallStreet West of spawn. The shops only died down when most of the owners of those shops became a little less active. Rezonl and WhiteRaptor are the owners of the highly profitable/successful shops, but recently, they have been on less, thus their shops aren't restocked as often. While yes, a lot of their profit was on Diamonds, that is only because of the high price of diamonds, and the sheer amount they had. They made lots of money on Iron, Redstone, Gold, Lapis, and even Cobblestone. A huge trade area? You mean the Online Market? I don't see people in it a lot either, but that doesn't make it not used. People have bought some of my items, and others items, in the last month. Obviously some people use it. I've also seen a lot of changes to the diamonds on there (I check the prices of diamonds on there sometimes.) So it has to be used fairly often. A mining/survival world/area has been suggested before, and has been thought of. I would honestly like to have one for 1.9/full release/1.0/whatever it's going to be called. But you would be surprised how much one world can cause lag. It's like doubling the size of our current world, and the reason our world isn't twice it's size is because it can cause lag, believe it or not. This lag is unwanted. While we don't have lag now, and the server is as great as it is, that doesn't make it invincible to lag, just takes a lot more to lag it. Minecraft is a Beta game, and by full release, will still have problems. These 'problems' make it really hard to be lag free. I run out of ideas for things to do all the time, and I feel the same way, I would like some survival to do. But that's not the same for everyone, this is merely opinion, your opinion, not everybody will stay on the server just because of a survival area. Not everyone is interested in this. It will hardly help the server, and may be something that is just...there, kind of like the Aether/Nether, not too many people really use things like this. Yes, Andrew makes the final decision, but his decision is based on demand for it, and how much of a benefit it will be to the server. I've seen other users suggest things that will help the economy, too. These things almost everyone agreed with. (Not bashing on you, just the truth.) These things were good ideas, and didn't make you need to take out /sell to have a better user economy. The only reason they didn't happen was how complicated they were, requiring constant work from Andrew, or lots of coding for an automatic system, that would take some time. Who knows, maybe it's being developed as we speak. As for right now though, I doubt /sell or the server stores will ever be taken out. Well, this brings up my point once more. Not everyone has interest in this world, so it won't keep us more users. And yes, you're right, it's optional. We don't need to use it. But as I also said, it's also something that will cause the server more lag, even if only a little. So why add something that causes lag that a majority won't even use? Like I said before, I would love to have a survival/mining world/area, but I only want it if it works well. Guarantee? You're sure? Minecraft is completely different than those games. Minecraft wasn't made to have an economy on it, but it's been done. Those other games probably have thousands of players that go to the same place, on the same 'server'. Minecraft doesn't have a server with a place that thousands of people can and will trade every day, Minecraft servers aren't as big (yet) because Minecraft is still a fairly 'new' game, so maybe in the future, you will be right, but right now, taking out /sell will be bad due to the lack of users who trade to other users. I've yet to see a single Minecraft server with enough users to have a stable economy like that. (Then again, I'm not the smartest person when it comes to economical stuff, but I know well enough that it just won't work with how it is now) It could be done in the future, though. More users will be trading with each other if /sell/server stores are gone, but not enough users. I know several users who like to keep to themselves for the most part, and don't participate in that stuff, too. We don't want less of those users, do we? Another thing, new builders don't have /home, so going to spawn, or anywhere to trade could be hard for you, you need to be able to get back to where all of your chests/items are. a complete 100% player economy would be hard, so for the moment, we have /sell. Heh, we all know what's coming: Potions, Enchantments, The End, and a ton of new items, biomes, mobs, like everything. This update won't completely turn it into an RPG, there will still be tons of non-RPG stuff, like building. Building goes as far as your imagination can go. There isn't enough RPG items to make us need an RPG economy. But I know now, that potions and enchantments will be great additions to the economy. Finally something to go looking to buy other than Diamonds. There will be more items that are 'high tier', not just a single high tier set. My two-cents, I'm sorry if this offended you in any way, just wanted to state how I think things will go.
... Adventure will be a game mode. We don't just instantly turn into an Adventure server - with or without all these new items. Did that happen with the new items from 1.8? No. Enough of the features from the release will not be for Adventure, or for both. But, one way or another, we will not be on Adventure mode. The mode we are playing on - as far as I can tell - is "Survival." It's the game mode between Creative and Adventure, I suppose... As it is not limited to one kind of things. :/ The new features in the release will not change gameplay anywhere near enough to make it like an MMORPG or RPG. We've had many updates that added new features, and it hasn't changed... This is just a big dump of features at once. To me - to be brutally honest - you seem to not like a majority of what we have and/or lack on the server, and want to shape it how you'd like to make a server. Just because this or that server does something you like, doesn't mean it can all be on one server. Mixing together features or gameplay styles all into one server becomes a mess, and just doesn't work out. Only pointing out the "good" in these suggestions and not seeing the other side makes it harder for people to agree with you, as well. Look at what our server is trying to become - not focusing on the things you'd enjoy to see on it. See how the server works, browse through the similar suggestions in the past that have not been added or done. Please, do not get me wrong, you have good ideas; I even like some of them, and have thought about them; but they just don't quite fit in with our server. I enjoy many features and ways to play a game, but I also like to see a balance and something that works together, rather than a miss-match of features everyone adores all piled together and causing conflicts.
If an enforceable loan system were added, loan creation could become a donator feature. If you think about how well tool-repair sold, imagine how well the ability to create secure or semi-secure loans would sell...
Moof this is a suggestions forum and these are my suggestions. If i didnt like this server i wouldnt be dumping money into it for more features. Its a fun server and i enjoy playing on it but it can be improved. As you just said we are in survival play with a economy but in a earlier post you said its a straight economy server and we have no need for a area to survive in? The wild is hardly a hard place to live. The mobs are very little threat to playing only thing that usually will kill me is mining into a lava pit and not moving fast enough to get missed by it or not coming up for air when working in water fast enough I see these suggestions as a way to fit in with the economy side of the server all im saying and i have browsed through some older posts so know some of this has already been suggested (though not all of it) I agree with you AriusX im fine with donating for features and see there are alot of others who are as well. It would be neat to run a money lending house for sure. Extended commands makes it so we can somewhat open a blacksmith also which is cool. I want to see more of that. The other server i play on is empirecraft. im not saying this one should turn into that one but it could take a page from them they somehow have 2 wild areas and the nether and a town area and all members of the server can get a free 60x60 protected plot so somehow they still make all that work and use alot more land then we do on this one for it all and still very little to no lag. Only problem with that server is getting on it cause they reached their limit of daily players alot and you cant get in. So i think there is definitely a way to make it work. If none of this gets added im fine with that but i know it would make this server alot more enjoyable to more then just myself. If anything i want to at least see more features added to make more business type things like the money lender and blacksmith im sure there are more. Would have to check but theres probably a way to make hospitals more toward players healing people as well. If there isnt already im sure it will come soon with the addition of potions. Enchanting will be a sweet one also.
You really shouldn't just mention other servers, and why you think it would be better to have this one like that...... I know you said "I'm not saying make this server like that one" but still.