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@freddyagogo - to elaborate a bit more of why we won't ever use this "plugin/proxy" since I wrote that post from my phone. The way that the proxy...
Zero are compatible. We use protocol level code in about half of our custom plugins. Regarding the suggestion - this is something we've been...
Town transfers exist for this
@andrewkm
Interesting point on the "Pure/Original" aspect. Didn't think of that. Will add to our notes.
Bug reports are not locked. There is indeed an issue with the message not showing a correct cooldown time. This is in the works to be fixed.
Unfortunately, due to an oversight when replacing our voting system, the logging system no longer worked. This means that the votes for May were...
Duplication issues are too high risk for the main server. Pistons are unfortunately not something that will come to main.
For the restarts, I can have it print the error message and include the time remaining. Adding another command simply to check a cooldown is a...
Something to check the cooldown (a separate command) is unfortunately rather impractical.
How would this be tracked. Do you include the 10+ restarts done during testing/cleanups, etc. Something like this is extremely tedious to do. Who...
Correct. It's per 10 levels per command instance. (which is limited to 1/hr)
ISR calculates your exact island level. If you calculated it, then did ISR, you should get the same level for both. It uses the same calculation...
Your bedrock block is what defines your island existing. That block cannot be removed.
Fill is part of liquidcore. It already is added.
This.
Not possible to convert. I'll let the players choose.
Maybe fall distance is being calculated
It'd need to max out at something, and I'd like to see what you think for a number