Hey everyone, I just think there is too many donation feats (or they are to overpower) I am looking at the new extended commands. Since all players buy diamonds and that makes a good economy, all those who can repair stuff can have unlimited diamond tools, and will never have to buy diamonds again, so I think that they should only be able to repair 1 item like 1 or 2 times. Otherwise no one will buy more diamonds. (Just an opinion)
More donation features = happier people, in most cases. As for repair, it may or may not be "nerfed" again. The price already raised, so hopefully not too many more people will buy all at once. D:
id still buy diamonds even with extended features to build a diamond brick house. currently short on funds in game or would probably be working on stocking them up just for that lol.
that would be an uber nerf. well Diamonds are still bought (by people like me who cannot wait for someone to repair them) that is until I bought the feature myself though. but my point is that the people who haven't donated will still buy diamonds.
Yeah, but I wanna prevent an "nerf" for diamonds, and why not just add another feature? and let the players decide in an topic where you can vote? That will prevent nerfs, or at least nerfing something else than the most selling item that you use for tools. and it's making people get their money.
not everyones gonna donate for the features but donations are very important it costs alot to run a server.
People do vote for new features. Suggestions forum has lots of input from many different users, and each user responds to that topic! in reality, its a very in-depth vote and discussion.
if you remember extended commands was originally 10 dollars.. Alot of discussion happened and it was raised to keep the ore economy stable... Or that was my point in the discussion.
For donators repairing should cost money or ingots.. For example: Repairing stone costs 1$ or 1 cobblestone. Repairing iron costs 15$ or 1 iron. Repairing Diamond costs 70$ or 1 diamond. Would balance it more, still give profit, and give donors an advantage. OR.. You can add McMMO and only allow donors to have access to the juicy features. And it's not that there's too many donation features.. It's just that there's not much player features, so playing for free is limited.. Which I'm okay with.. But limiting the most deserving features of Minecraft over 10$ (like buckets.. T.T) is kind of dumb in my opinion. There should be a lot of donation features with variety.. But donating to play the most basic part of the game shouldn't be called a "feature". So add more, limit less. Balance it all out. Everyone will be happy.
That would, though indirectly, put a price on diamonds. "Why do i need to buy your diamonds for 80 dollars when i could just repair my pickaxe for 70 dollars/piece?"
Welikeike It's already like that except it's free! Might as well make it cost something. This new donor feature basically makes diamonds free unless donors choose. So pretty much donator's get to choose what diamonds cost. I get my whole diamond armour repaired for 75$. The way I posted just makes it a little more fair.
new feature is fine how it is. did need being raised in price for sure but thats about it. its worth the money as it is.