What I'm saying is that because of the end islands being only reachable from 1000 blocks away from spawn, that long distance is just void taking away our total exploration space. What i would like is at most a 1000 block expansion to the end etc edge because of the 1000 we lose from the void space.

Alright, let's do the math. The End is a square area reaching to the positive and negative X/Z coordinates of 2500, we can therefore calculate that the end has a total area of 5000² = 25 000 000 blocks. Assuming the 1000 block gap is a sqare, we can calculate that we lose a total of 2000² = 4 000 000 blocks to the void. We thus know that 5000² - 2000² = 21 000 000 blocks are actually available in the End, this gap therefore costs us 16% of the total End area. (It should be noted that the gap is actually a circle, which brings the 16% I calculated down to 12.57%.) I am going to assume that you are referring to an expansion of 1000 blocks in all directions, the proposed End area is therefore 7000² = 49 000 000 blocks (minus the 4 000 000 blocks for the void). To be honest, I don't see a reason to increase the End size from 21 000 000 blocks to 49 000 000 blocks, which is effectively an 114.29% increase in size. (Even an increase to 6000x6000 would make the end 52.38% bigger, which is simply not necessary.) TL;DR: The End doesn't have to more than double in size.

I agree there's not enough edge on ecc. We a plugin that force installs a texture pack that changes armor into combat boots, a trench coat, and a fedora, and all swords into katanas.