Minecraft Name: a18greek18 Suggestion: 1. To add enchantment tables to hunger games maps, so you can enchant items with them 2. To allow passive mob spawning in the sg arenas Reason: This would make survival games more interesting and fun for all. With the ability to enchant items, players who do not have kits would be able to enchant their items to be more competitive with kit users. Before any kit users complain; let me explain how your kits would still be as good... If this suggestion gets added, your kits would still be the best possible items you can obtain (I'm assuming no one will obtain 10-30 levels from the limited mobs that spawn). You can start of with your enchnted items at the start, while non-kitters have a process to go through before getting enchanted items. The only way a non-kitter could enchant is by obtaining levels, which would take a while, then finding the enchanting table and enchanting. Even after doing so they would still be in a worse situation with gear than a kitter. Another point is that they wouldn't be able to enchant right away, so the kitters would still have their major advantage for 2-5 mins and usually survival games don't last much longer than 5 minutes. Any Other Information: You would have to create a code that saves your main world exp before entering the survival games so that each player starts with 0 exp and you would need to place an enchantment table somewhere within each arena Link To This Plugin: We have all the plugins necessary for these changes
+1 for the enchanting +1 for the mobs because you could kill a pig for some pork etc. Enchanting: You would be required to allow the passive mobs in SG to provide experience and / or add bottles o'enchanting for a little added bonus. Also, each arena center should have an enchanting table. Mobs: The mobs is for the extra food and exp grinding, also, with kits, as you all know, those have enchantments. If you were to be a non-kitter and enchant your sword and go against a user with no buffer, the odds of the no-kitter just increased significantly and would be one of the fixes we need to keep new users interested in SG. Overall, this is an awesome suggestion and I just haven't gotten around to posting it, thanks a18! Fantastic! Your friend, ~Donkey5k
i also have seen some servers do 1 kill = 1 level which would be beneficial because it would mean to get equal or better to than a kitter, they would have to get 10-22 kills (22 is most possible because one v one where one person kills all but one in a full game).
I have seen this as well, this would require another plug-in but is another decent possibility that I'm all for as well.
I like this idea, it would make non-kitters get the chance to have an enchanted item or two. Its a great concept!
Aggressive mobs would deal too much damage to players at the beginning of the game and could possibly kill them right away. Also, thanks for the feedback guys!
Hooray, a suggestion about fixing SG without any negative comments so far! *High fives* .o/ \o. PLEASE. I haven't seen many SG suggestions so far which I like as much as that one. But I'd recommend bottles of enchanting as well. About the XP, I'D need to find out whether that is handleable with out current multiverse inventory since I assume it is the plugin responsible for inv separation. Not sure though. +31415!
I am pretty sure it is possible, but sg worlds would have to be coded as an exception to the multi-universe inventory.
<If> ECC uses not only multiverse but also its inventory manager for that, that's customisable for all worlds if I remember correctly.