[Suggestion] New Feature/Way Of Making Money

Discussion in 'Suggestions' started by The_Tailor, Oct 27, 2013.

  1. The_Tailor

    The_Tailor Builder
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    Minecraft Name:Shotgunboy0130

    Suggestion:New donation feature and a way to make money.

    Reason:There are very few ways to make money to be exact, there are only 2 good ways, mining or farming so we need to bring another good way into this server.

    Other Information:Another way to make money in game and for andrew, make a new donation feature called "mob miner", this would be a feature where you can mine mob spawners, and make "grinders" for those not knowing what a grinder is, its basically a huge mob trap with 1-unlimited spawners, but you have to find them and mine them, then place them.

    This would bring a new realm into the market, where people can mine the spawners and sell them to others, and since only a certain number of people will have this feature, the amount of spawners wont be largely available. To many=lower price of xp. Xp is worth about 900-1200 in market at this moment, with this feature the price might drop to around 700-800, depending on how many people have the feature, but it will be easier to get xp because you can place the spawner's side by side and it will produce more mobs faster, and easier. So once the mining world resets you're grinders/traps will be reset also

    I would suggest this feature being around 30-70 usd, because you don't want a ton of people having this feature because then, you have a huge amount of spawners, which you don't want.

    Link to this plugin: N/A
     
  2. alpert3925

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    no offense, this could be the worst idea i have ever heard.
     
  3. dgam02

    dgam02 ♫ Shitposting Ex-SA ♫
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    Man you havent heard a bad idea then if you think this is the worst.
     
  4. alpert3925

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    :D
     
  5. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Imagine someone digging up all the spawners he can find and place them in 1 big dark room. Now imagine how many entities will be spawned and how much lag that will cause. And not just 1 person will do this, a whole load of people will. It's insane and I think this suggestion will have a large negative effect on the server AND the user to user market.
    The main source of income from spawners is experience. Experience is COMPLETELY USER CONTROLLED, this means that if a sudden influx of experience would throw the experience price to a new low. Mob farming will be just as worthless as before, only now it causes more lag.
     
  6. Itsa_Spenca

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    XP would NOT be worth that large. Maybe $300-500. I don't think this is a good idea at all. Plus, Kuke brings a very valid point. -1
     
  7. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    This, just exactly what I was going to point out.
    Honestly, this would have so much more of a negative effect it would be a horrible idea.

    PS. Also it would drop the price of mob spawners through the floor (in nstar shop)
     
  8. JazzBeam

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    This idea would be perfect if lag didn't exist.
     
  9. SubaruIsBestBoo

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    -1.
    It's fun to have your little mob grinder with one or two spawners. It may take a little bit of time, but you can have 30 levels in ~10 minutes. With this, if one grabbed ten spawners of any sort, and placed them in a "secure" location, they can have their exp in a few minutes. This would ruin exp prices.
    What if someone went to the Nether? Well, regular mobs give 5 exp per kill, Blaze give 10 exp per kill. In ~5 minutes, someone can have 30 levels. If they went around, and got 5-10 blaze spawners, set them up accordingly, then just waited; in about 10 minutes, they can have 3 sets of 30 levels.
    This would also tamper with mob drop prices too. If one has the blaze set-up mentioned before, with a looting 3 sword, they could have a lot of stacks of blaze rods, which would give them a lot of money.
    Hence why I say -1.
     
  10. The_Tailor

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    Ok for this server its a horrible idea, but another server its not, i have played on many economy servers and this is always implemented. You're just thinking about the lag it will cause, and its negative effects. See all of you are thinking, prices on everything are low and money is worth a ton. So if you implement a v shop, make it where /sell hand on every item is low, then on v shop they make more, you wont have to worry about a ton of money in the economy because it will be player to player trades. So for this server it would be unfit because andrews system isnt very great. So basically in order for this to work alot of changing would have to be done.
     
    #10 The_Tailor, Oct 28, 2013
    Last edited: Oct 28, 2013
  11. The_Tailor

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    With grinders also its not 10-20 minutes to get 30 levels, its about 1-10 seconds per 30 levels depending on how many spawners you have.
     
  12. JazzBeam

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    Thats a beautiful dog. :)