Minecraft Name chanidanny Suggestion Keep fly on, so when you reconnect to the server it isn't automatically set to disabled. Just like how pyro+ is always enabled unless you disable it through /cheats etc. Reason Numerous times I've reconnected to the server from server downtime or time away from the game and fallen from a height and injured myself from assuming fly was still on. I know I could avoid this by typing it every time, but I assume that most people keep it on all the time. Rarely turning it off.
Yeah, I understand that. I don't mean permanently turn it on, I mean keeping it enabled when reconnecting to the server after a period of time. Still allowing /fly to disable it.
-1 I don't really know what you're trying to suggest but from what I can understand you're saying you think you still have fly on then jump off a cliff or something and almost kill yourself but it's really your fault if that's the case. I normally log out with fly on in the air which upon login doesn't turn off as vintage said.
Well. From bukkit singleplayer I <think> (Need to check again) that there is a permission somewhere that allows you to even keep /fly enabled when on the ground at log off. If I can find the special permission, I'll post it here. +31415! EDIT: I think I found it! By default set for all moderators or higher. (But since our moderator permissions seem to differ a lot, I'm not sure about ECC) Code: - essentials.fly.safelogin Would only require adding this permission to the globalgroups.yml file unless ECC's group setup differs a lot from the GroupManager standard settings.
No no, there are three permissions. essentials.fly - This allows the user to the /fly command essentials.fly.others - This allows the user to activate fly mode for other players. essentials.fly.safelogin - This basically means, that if you log out whilst in fly mode, you will log back in still flying. If you do not have this permission, and you logged off in the air, you would simply fall down to the ground.
Oooh, k. Back to researching then...I think that on my bukkit singleplayer fly is still enabled when I relog and am on the ground...
Bukkit software and plugins, connecting via localhost. Practically a server absolutely nobody can join. Mainly use it to test star tools and plan Piville using WorldEdit so I can copy it block by block on ECC.
There isn't a true need for this really, when you log off while in the air fly will be enabled when you log in or you can create a onjoingame macro for this -1
Tried that. That would require a check whether the player touches the ground; else it also disables fly when logging out in the air.