[suggestion] +++ for /kit's

Discussion in 'Suggestions' started by miner1975, Apr 13, 2014.

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  1. miner1975

    miner1975 є¢σмαѕтєя
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    Minecraft Name: miner1975

    Suggestion: Have plus plus plus for kits.

    Reason: better kits, and more donations for the server.

    Any Other Information: okay -- most people don't like kits, and their most likely going to be pretty heated in the chat below. But, before you reply, read my whole thread.

    This kit isnt really going to be more 'op'. The only items i want added to +++ is 5 more arrows and 2 apples. The other thing i want added is + $25 each kill you get. So, say i play 25 games. I win none of them, but i do kill five people each game. This means i killed 125 people. Without +++, i would have earned only $12,500. But, with +++ i would have earned 15,625. This would boost only money, and not make it any harder for others to win.

    Link To This Plugin: Already have it.
     
    #1 miner1975, Apr 13, 2014
    Last edited: Apr 13, 2014
  2. Skylexia

    Skylexia Redstone God
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    Do you propose this money thing stacks depending on the number of +++ kits you own, or is it 1 boost and any other +++ kits you obtain will only give more arrows and apples? Also, would you only receive this money boost if you use one of the kits that you have +++ for?

    For the record, I don't personally agree with this idea or see the need for it, as there is a large number of kits and upgrades at this point, and other than a money boost (which I don't think/know for sure if one of the devs could implement properly for a kit, as that code would most likely have to go in the actual survival games plugin around where they award money for kills and end of game bonuses and create a mess of permissions by ways of the kits and BuyCraft, and I can already picture 1-3 fairly major glitches that could occur depending on how you propose we implement the money boost), there's no real need for another +.
     
  3. DD71

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    I like the idea of the money boost. However, I don't think that it should be like Miq+++. It should be a feature by itself called something like "Player Kill Boost". You could also get "Player Kill Boost x2" and so on to $200 per kill. It would be sort of like the mcmmo features. Then there could also be a feature where you get 25% extra per win. I don't think it should be related to kits at all though, meaning that someone with no kits could have this and still be benefited by it.
     
  4. Nicit6

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    I don't like the money boost. Kits will already earn you more money because you are killing more people. This would significantly raise the amount of money being created by SG, and we have inflation issues as is.

    Also, being able to straight forward donate money for higher income? I'd rather that precedent not get set. That's like offering a feature that offers 5% more when you /sell things, a feature that gets you extra netherstars while voting, etc.

    Your kits aren't necessarily overpowered in SG, but overpowered in the economy.
     
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  5. miner1975

    miner1975 є¢σмαѕтєя
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  6. Thecreator767

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    Inflation is a bit of a problem on ECC, but I don't think adding $25 to the select few who pay $15-$25 more will rapidly inflate the economy. I mean there's like 300 million on ECC last time a supermod told us shared amongst like 10,000+ people and in the world there's apparently 44 trillion (if all money was USD and according to WMF, fed reserve) shared amongst 7 billion. I don't think inflation would be a huge problem as people on the server will always believe in the money system and the impact of inflation isn't felt much.
     
  7. Nicit6

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    Firstly, the ECC economy operates on a couple of fundamental differences than the world economy. The world economy has MAJOR players in it that you've neglected to mention, such as banks, corporations, governments, all things we don't have here on ECC. Secondly, the world has limited resources - when they run out, they're gone. On ECC we get 2 worlds regenerated on a monthly basis - the supply on ECC is almost if not completely infinite. Third, in the world a normal person cannot create or destroy money. On ECC, almost every player does at least one of these on a daily basis, whether it be creating money with /sell or destroying it in the shops at spawn, lottery, applications, etc. Our economy is different than that of the real world, we will face different issues, and issues will manifest themselves in different ways. You cannot compare the two that simply.

    As for "the impact of inflation isn't felt much", there's not really any better way to say this than I don't think you've been paying attention. Surely you've noticed the impacts of markets being inflated if not the currency, exp prices dropping, diamond prices dropping, etc. Ultimately, an inflated economy is that way because money is too easy to make. If it's too easy to make money, we'll be keeping less new players. We need new players - they're our future.

    Again I'll state my biggest personal sway factor:
    Do you want the precedent set for more features that directly increase the money you make? These could only be compensated by nerfing prices. All this would do is make the game harder for the new players and those who don't have those features - increasing the already wide divide of wealth. I like how SG is the same money for builders and ecoleaders. All in all, SG money isn't a broken system... why change it?
     
  8. DD71

    DD71 Mayor of Nashville
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    Actually, I think that these kits could actually lower inflation. Here's how. These kits would attract players that usually farm/mine for money to play sg for money. That means that there would be less money coming in from mining/farming. There would be more money coming in from sg then before but it would not make as much money as farming. Also, only one player can win each sg meaning that even if someone wins each full lobby sg that takes 10 minutes each the average amount of money from each player is about $1075 an hour. Now let's say that we made it so that you made double the money when you won. The average would be $2150. This causes less inflation then farming because if all 24 of these players are farming at 10k/per hour, $240,000 is coming into the economy rather then the ~$26,000 when all of these players are playing sg for an hour.
     
  9. Nicit6

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    I don't see these being all that attractive to anyone who isn't already an active SG player. People who don't play SG will, almost certainly, continue to not play it.

    You can't say for certain that these will attract new players to SG for money - and I'm thinking it won't.
     
  10. Revanrose6

    Revanrose6 Sith Lord
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    I'd also like to point something out. SG already makes a ton of money. Yesterday, in a 5 minute game I made $4,000. Thats $800 1 minute. Which is $48,000 an hour. Granted, thats if you keep winning, but, yesterday in about 2-3 hours I made 55k. Thats a little absurd already.
     
  11. alpert3925

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    I have made over 50k in an hour before from SG... Any price increase would just be absurd.
     
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