Spawners on SkyBlock

Discussion in 'General Discussion' started by andrewkm, Apr 27, 2018.

?

Add spawners to ECC's SkyBlock

  1. Yes

  2. Yes (but read my reply)

  3. No

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  1. andrewkm

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    I'm getting lots of requests for spawners and spawner placement on SkyBlock, and I'm both a yes and no on them. I'd like to run this poll for a few hours, as well as get some answers to the thread on peoples thoughts. We would add this cautiously if we made the decision to go forth with it. (I've actually spoken to some users that have quit to go to other SkyBlock servers that allow spawners, thus we'd like to be open to change for those users).

    Main points:

    - Spawners would be place-able by supporters.
    - There would be a spawner crate at spawn.
    - Certain ranks would get spawner crate keys on a very long cool down.
    - Certain spawners would be absolutely banned (such as wither spawner placement, which generates diamond blocks).

    AN ANSWER TO THE THREAD WITH A DETAILED OPINION IS WORTH 10x THAT OF ANY POLL VOTE!
     
    #1 andrewkm, Apr 27, 2018
    Last edited: Apr 27, 2018
  2. rsdworker

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    my thoughts on this its would be good idea
     
  3. SunPrince

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    As long as
    stays.
     
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    #3 SunPrince, Apr 27, 2018
    Last edited by a moderator: Apr 27, 2018
  4. strongpelt

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    Uh... Im a bit split on this... I'd actually like to hear from the people that left on WHY they want spawners so badly. Is it just to make cool mob grinder things? If mob drops weren't in challenges would they still want spawners placed?

    To me, Skyblock gets boring really fast if its too easy. Though, I'm not sure how bad spawners would effect that. I am worried though that if spawners were allowed that all the mob drops would be nerfed... which wouldn't be fun..

    Honestly... No idea where I stand on this. I guess to me I don't really even see the point in having a spawner other than to maybe try to get some challenge things easier. That's about all.
     
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  5. Natelev

    Natelev Skyblock Mod
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    Edit: I'm going to assume spawners will be a skygod feature, or at least significantly easier for skygods to get

    I think a lot of us who are very cautious of this are hesitant because of how much easier donating already makes playing on skyblock, and how it seems to be becoming even better for donators on the server. Obviously people who don't want to pay real money can pay others to buy them a rank, but recently the demand for donations has been far higher than the supply of people selling donations, so some people simply can't get donations right now because of the demand. Even once the hype has died down, I doubt there will be many people selling such expensive ranks in one sale. Even if most people buy these ranks during a 50% off sale (which don't happen too often), and a player who already had skylegend wanted to buy skygod, it would cost $100 which is more than most donators sell in one go. How many donators sell $100 or more at once? It happens, but not nearly enough to fill the demand for a rank like skygod. This rank shouldn't necessarily be too powerful because they won't be attainable to most people due to the low supply of donators selling $100 or more at once, which isn't ideal for an economy themed server which anybody is supposed to be able to participate in while "climbing the ladder".

    As other players have said, many other skyblock servers do allow placing spawners, but those servers most likely don't put as much focus onto the economy aspect as we do. The main question is how much ranks like Skygod will affect the economy, so if placing spawners is introduced I think that some other feature has to go to compensate for that. Most other severs can afford to have extremely powerful ranks like that because the economy just isn't as important, but overpowered ranks can and will ruin the economy aspect for people unable to get those ranks.

    The main server had a similar issue when star tools were introduced several years ago, as the cost of entry was so high to get a star tool and crops/ores were continuously nerfed to compensate for how powerful they were. The result was that it became increasingly difficult for new players to get a star tool and participate in the economy on the same level as the veteran players, which I believe was one of the factors in the player count dropping over several years as many new players quit. Also, it's especially important for us to make it easy for newer players to participate in the economy at a reasonable level compared to donators, given that Andrew has just announced the expensive, new advertising campaign which should bring an influx of new players.

    Andrew has specifically said that he wants to avoid nerfing prices in skyblock which would make it harder for new players. However, overpowered ranks which are unattainable for many players contribute to the same problem Andrew has said he wants to prevent, which will have the same affect as star tools did years ago, making it harder for new players joining the server to participate in the economy on the same level as the high-end donators, which leads to my final point being that the donator ranks are powerful enough as they are, and that IF spawners are added, some other feature should be removed to compensate for that.

    Tl;dr
    1st paragraph - Ranks like skygod won't be attainable for most people because of the high *MINIMUM $100 JUMP* from skylegend to skygod
    2nd paragraph - Something significant most people can't obtain will be very bad for an economy themed server
    3rd paragraph - This is an issue because it will make it increasingly harder for new players to participate
    4th paragraph - Donator ranks are already powerful, and making them even more powerful by adding spawners without removing anything else is excessive
     
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    #5 Natelev, Apr 27, 2018
    Last edited: Apr 27, 2018
  6. twistedjonny

    twistedjonny ECC Investor
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    I like spawners to get drops faster honestly. Right now, ECC feels way to grindy and to feel progress you need lots of hours. Also, the economy wouldn’t really crash. I think people forget that the players set the prices to a good extent. This isn’t just about island level. It’s also about making a good economy.
     
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  7. zommer0532

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    Premium and above should be able to place, skylegend and skygod should be able to place and break.
     
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  8. Natelev

    Natelev Skyblock Mod
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    The main impact of mob spawners will be that they'll make it far easier to get exp, therefore making nether stars easier which players can use to get lots of free stuff at the casino or reset challenges to get a lot more items.

    @SunPrince has suggested somehow nerfing exp from mob spawners so that they wouldn't have as much of an impact on the economy, and they would mainly be useful for mob drops which would have a much smaller impact.

    I'm not sure if it's possible to reduce or remove exp from mobs spawned by spawners, but if it is that would alleviate a lot of the issues with spawners
     
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  9. Natelev

    Natelev Skyblock Mod
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    That would solve a lot of the problems with spawners by letting lower ranks use them. My argument was mainly about why high ranks shouldn't be getting any more exclusive, significant features than they already have (because at this point we don't know which ranks will be able to use them)
     
    #9 Natelev, Apr 27, 2018
    Last edited: Apr 27, 2018
  10. SunPrince

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    I also think zombie pigmen and iron golem spawners should be too op to add into the game along with wither skeleton spawners.

    (gold and iron farms)
     
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  11. ClarinetPhoenix

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    I still fail to see how spawners help either of these things, other than challenges. Sure Iron Golem and Pigmen spawners are an option, and villager trades with certain mob drops will increase Emerald production.
    I also would like to add in here real quick, in addition to wither skelly spawners being disabled because of diamond blocks from challenges, might as well prevent iron golem and pigmen as well. Also don't forget about spawn eggs changing the type of spawner, you should either disable that, or limit how many spawners an island can have.

    However if you go yolo and just allow all the spawners, the only supply should be via the spawner crate, and the spawners with the more high-valuable drop yield should have a really low chance of dropping.

    I am still extremely hesitant about spawners, I rather skyblock not become too "easy" too soon. Just my two cents.

    EDIT: I finally voted no after more thinking, even if we did add them and then just disabled all the ones that make it too easy then what is even the point of having them then? Everything we need from spawners can still be obtained manually, it just takes more work.
     
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    #11 ClarinetPhoenix, Apr 27, 2018
    Last edited: Apr 27, 2018
  12. twistedjonny

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    I'm sorry you fail to see it. I do, and for me, that's all that matters.
     
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  13. Ladyvamptress

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    Why add half of something or exclude the best parts? Either add it fully or not at all.
     
    #13 Ladyvamptress, Apr 27, 2018
    Last edited: Apr 27, 2018
  14. Scamazon

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    Spawners would definitely benefit SkyBlock, I mean without them it wouldn't really be SkyBlock at all. I wouldn't really prefer a spawner crate unless the cooldown is like 1 month or more, and maybe focus on challenging quests instead for players to obtain spawners.
     
  15. ajp79

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    Ok...

    I don’t really care either way, however with the way things have gone so far I don’t see what good they can have? Mob grinders seem to be producing more then enough drops with the exception of blaze rods... exp is more then abundant with ranks.. and enchanting through villagers is more then enough. There is basically no markets currently due to the ranks, so why make it worse... I mean we are seeing 1000s of items being sold for $10-20 in auctions.. I bought 3 skylegend shovels for $30 yesterday... I mean that’s scary. If we were trying to create an economy on Skyblock, I don’t think it happened or ever will happened.

    So with that said... then I guess why not? Can’t do anymore damage then has already been done. I’m not sure about others... but silking spawn era was a big reason for me to purchase the rank.. I figured if others could do it, I better spend the money as well. Not that I’m not happy with the rank, it’s more then satisfying for the money spent. I just have 28 spawners and they are useless.

    So now it comes to the main issue... right now the difficulty of Skyblock seems balanced for the most part.. yeah you need to buy a rank to really be competitive, but in the end it’s playable regardless.

    Adding spawners in any sense will only make it easier... way easier and faster to level. And only the OP players will have access to spawners for the most part. All that does it eliminate non op players from going or staying long term. If I joined today and wanted to win... it’s clear I basically have no chance, especially as a solo player. Why stay? What is the incentive? No players = boredom imo...

    If they were added and strictly regulated to maybe only be Blaze or maybe skelly/zombie with a cap and limited do gain then hey can’t do much to hurt.. as noted above the question becomes “why bother?” My guess is that it would be difficult to regulate and/or adjust anything, but if it’s possible then let’s do it!

    I voted no for now..
     
  16. EMACheung

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    I'm in the no camp (for now as well). For me spawners on a skyblock server can be fun for a while but often devolves into who can get the most spawners (and AFK at them most effectively). Personally, I get bored of that pretty quickly. Depending on what spawners are available, some of the more typical skyblock builds become useless.

    I think the economy is a bit of an issue but I see it more as a problem with too much supply (with donors/kits) and insufficient demand/buyers. Not sure spawners will help much unless adding them attracts a lot of new players. If added, I do think limiting them so they don't disrupt things too much would be preferable. Some things I've seen are limiting the types of spawners, number of spawners per island, nerfing drops that are too op etc. Another consideration would be making it possible for non donors to acquire them perhaps as a rare prize somewhere. While people expect donors to have advantages, servers do need a healthy balance of new and old players and if it looks like things are too stacked against new and presumably non donor players, people just won't stick around.
     
  17. ASauerPatchKid

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    I personally love the idea of spawners, but I think it needs to be a limited commodity. I don't believe there should be any way to change the spawner type, and that the only way to get the spawners should be from the crates, and possibly very pricey in the server shop. I also think there should be a way to limit how many spawners there are, typically because of the fact that spawners are a very powerful commodity and can break the game.

    So I'm more down the middle of the road, but if we harness it and keep it reeled in, it could be incredibly useful.
     
  18. ajp79

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    I’m sorry... I just don’t get how they are really that useful? Maybe for players who don’t have kits I guess, but from what it looks like they really wouldn’t have access to them anyway... players with kits get more then they need to be honest.. I have yet to use half the enchanted gear I have received even after combined. Granted I’m not on as much but still. I really don’t have a need for the 28 spawners I have. I’m guessing most players would agree unless we are talking Pigmen and iron golems.. then yeah I could use them but now I’m even more OP then I was before and I’m not even that good at SB. Imagine if the teams and players who are dedicated get their hands on them..
     
    #18 ajp79, Apr 27, 2018
    Last edited: Apr 27, 2018
  19. YTN1112

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    I do want spanwers in, because some people DO NOT have access, you need to buy an egg crate. But for spawners, make them really really, really hard to get and limit how much mobs can be on there.
    (Certain spawners would be absolutely banned (such as wither spawner placement, which generates diamond blocks)
     
  20. YTN1112

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    Yeah, ECC right now feels like a grind and spend all your time doing something over and over again.
     
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