Minecraft Name: rabidworm Suggestion: Simple cheap wild donation feature. $10-15, makes cooldown on the /wild [land/water] command reduced down to 5 seconds. Potentially could also have a Wild+ command that allows you to also pick your biome if the code for that isn't to insane (<3 u khob) Reason: why not? Any Other Information: waffles are delicious Link To This Plugin: http://www.ecocitycraft.com/forum/members/khobbits.1158/
who cares if you wouldn't? I would and im sure atleast a few others would. lol, its not about how many people wont its about how many people will
I would personally scrap wild+ and add the biome thingy to the first wild donation feature, but a great idea nontheless! +1
Something like that was already denied once, I think. /wild loads a random chunk and picks a spot there. Then it needs to find out whether it'S a town and/or a safe spot. All this can cause lag. :/
The selective biome thing would be hard to add. The way /wild works is it teleports you to random co-ords. For example, if I did /wild desert, it would take the following steps. Is this area a desert? Is this area safe? Teleport to top Y co-ord If the answer is no to the first question, it would randomize the co-ords again. If it's yes to the first, but no to the second, it does yet another check. There will be lag created by this, for sure. However, removing the cool down, I think, will be very effective.
ah kk. the loading of infinite chunks during the biome selection could surely be a problem. possibly scrap the biome selection
+1/-1 I would pay for the bio select but not for a cut in cool down but it would be hard to make possible.
Not sure enough people would pay for a Wild feature... However, I can see some or all of this suggestion being added to one tier of Teleport.
Good idea, It would sorta be a luxury as I wouldn't be buying it as a beginning feature, but why not +1. Totally bumping this
-1. With the reduced cooldown, it would be way too easy to find rare biomes (like extreme hills or mesa) and possibly cause lag.