[Multiple Price Discussions]

Discussion in 'Suggestions' started by gcoleman118, Dec 20, 2014.

?

Do you agree on pricing?

Poll closed Dec 22, 2014.
  1. Yes on all

    33.3%
  2. Yes on the coal/charcoal/coal blocks

    0 vote(s)
    0.0%
  3. Yes on the Emeralds

    33.3%
  4. Abstain

    0 vote(s)
    0.0%
  5. No

    66.7%
Multiple votes are allowed.
  1. gcoleman118

    gcoleman118 Builder
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    Items to be changed:
    • Diamond - Data: 264 Obtained- Mining or purchasing from people Current Price- $25
    • Gold ingot - Data- 266 Obtained- Mining or purchasing from people Current price- $10
    • Iron Ingot Data: 265 Obtained - Mining or purchasing from people Current Price - $7.5
    • Lapis Lazuli Data- 351:4 Obtained- Mining or purchasing from people Current Price - $3.75
    • Emerald - Data: 388 Obtained- Mining or purchasing from people Current Price: N/A (not in server for sale)
    • Emerald Block- Data: 133 Obtained- Combining 9 emeralds or buying from people Current Price - N/A (not in server for sale)
    • Lapi Lazuli Block Data: 22 Obtained - Combining 9 lapi lazuli or buying from people Current price - $33.75
    • Diamond Block Data: 57 Obtained- Combining 9 diamonds or buying from people Current price- $225
    • Gold Block: Data: 41 Obtained- Combining 9 gold ingots or buying from people Current Price- $90
    • Redstone Block - Data: 152 Obtained- Combing 9 redstone or buying from people Current Price $13.5
    • Redstone dust (not wire) Data: 331 Obtained- Mining or buying from someone Current Price: $1.5
    • Coal Data- 263 (coal and charcoal share id's) Obtained- Mining, buying from someone, burning logs into charcoal Current Price: $1
    • Coal Block - Data: 173 Obtained- Combining 9 mined coal Current Price - $9

    What to change the prices to:

    1. Emeralds should be made to $15 because they are more decorative than important for crafting. Emerald blocks should match this by being 9 times the price of emeralds ($135 in this case).
    2. For the Coal/coal blocks the current prices should be halved because of the existence of cooking pots and the relatively easiness in finding coal when the mining world resets.
    Now onto the big stuff:

    All other items not including:
    1. Emeralds
    2. Emerald Blocks
    3. Coal (shared data with charcoal but i only want to change coal)
    4. Coal Blocks
    Should have their current prices cut by 25% example: Gold should go from $10 to $7.5
    This is because miners have almost no incentive to sell to buyers because the prices of /sell are good enough at taking the exports. By cutting these prices by 25% it tells miners/smelters that selling to /sell won't and shouldn't be the BEST (should still be an option) to sell goods. Now for those who will say "who's going to buy iron/gold/anything" Well that's capitalism. If no one wants it and demand goes down then miners can focus on what people want. I'll give an example and then you can decide via replies. If prices changed: I'm Jim the miner. Today i mined diamonds and I got someone to buy them. Instead of selling them to /sell I got someone to pay a premium of $30 per diamond. This person wanted them badly and I got the deal. But gold is in low demand so i may /sell it or sell it at a comparatively lower price. If prices stay the same: Well i got some diamonds but the hassle of /ch tr is to much for me. $25 is fine to suit my needs and I'll use /sell. The demand for gold is low but despite that I can still sell it as if gold was in an average demand.

    If you don't see what i'm saying it's that without this change miners can have 0 demand and get paid $10 if they choose or they can have 100 buyers and have the option of getting $10. This is basically against the idea of a big economy because it effectively subsidizes miners even with a low demand market.

    Edit: Charcoal is no longer on my list of prices to change.
     
    #1 gcoleman118, Dec 20, 2014
    Last edited: Jan 7, 2015
  2. Jacob43365

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    I actually like this, allows more profit off shops +1
     
  3. gcoleman118

    gcoleman118 Builder
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    Thanks for the +1 (be sure to vote it up on the poll too) it makes sense the shop owners shouldn't heel to demand manipulation by the server.
     
    #3 gcoleman118, Dec 20, 2014
    Last edited: Dec 20, 2014
  4. MinecraftParkerH

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    I really don't agree with this. It would mess up the economy dramatically. Maybe some little prices changes, but your idea of 15 a emerald is really nuts. The point of building things out of emeralds, diamonds and etc is that yeah it looks nice, but the sense of complitionment you get when you see it.
     
  5. gcoleman118

    gcoleman118 Builder
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    Bumped to get more notice.
     
  6. weatherryan

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    -1 this would murder mining as very few items are bought because there is a high supply of them. Also in the case of diamonds, how many are actually bought by players? The answer is very few bc if people need them they go get their own unles they need a lot. Also with ereps requiring no diamonds very few tools need to be made unless you are new to the server. So this would kill economy as many others will probably bring up.
     
  7. gcoleman118

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    This is the logic of the economics here. Big supply, as you yourself pointed out, is why people aren't buying. But large supply in a simplistic area of business, in this case resource gathering, results in low prices. if no one buys coal, for example, then no one should pay big prices for it. But since the server subsides the mining of coal to $1 a piece it makes it so that the supply can triple it's current state but value would still be the same and frankly that's a broken system.
     
    #7 gcoleman118, Jan 2, 2015
    Last edited: Jan 2, 2015
  8. weatherryan

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    It is a controlled economy so bc the server buys at certain prices it maintains a somewhat stable econemy. If this was not like this monopolies would be created and then inflation would skyrocket and the market would be screwed. You just need to understand the market is good how it is and allows the server to run
     
  9. gcoleman118

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    I accept your opinion but you can't go forever without changes.
     
  10. weatherryan

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    Changes have happened. Red stone and lapis both had a price drop. Also diamonds and gold has a few dollar in the market so change does happen but an overhaul like this would just not be beneficial
     
  11. gcoleman118

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    Ok do you have a specific price suggestion? Because dropping coal to 50 cents doesn't seem like an "overhaul" because coal is extremely common and half a dollar is a small amount.
     
  12. weatherryan

    weatherryan Builder
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    That is like saying drop all crop prices because they are common. It just doesn't make sense to do this just bc it is common. Smartphones are common irl but are they cheap? No!
     
  13. gcoleman118

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    The argument for smartphones you made is horrible. As for dropping crop prices i am also for that and have talked about that on another thread.
     
  14. weatherryan

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    If u cut the price of everything then money becomes Very hard to make and cause ranks to be harder ad will cause less people to want to play as builders already struggle with money making. This would essentially cause the need to cut EVERYTHING in half which would not solve the problem so this makes me really say No on this suggestion
     
  15. gcoleman118

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    Ok well you can voice your opinion on the thread but i am holding firm.
     
  16. Naereniv11

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    /sell takes items out of the economy and puts in money, your suggesting that /sell would be less used and more items would be in circulation, because taking items out of the economy via /sell would be much more difficult. This would cause a large overall inflation on all items that are now worth less to the server. The inflation would than cause the market price to go down since their in high abundance.
     
  17. gcoleman118

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    I understand this post better than @weatherryan 's posts. But it's not that it will cause market price to go down but it's that it technically has. If the server removed /sell on say coal for a day and people only payed 50 cents or under for it, it would show that $1 is not what the server (specifically all the players) are really paying for it. As for you saying it's be "difficult" to use /sell it's not that it'd be difficult it's that it'd be less popular because people might offer to buy coal at say 60 cents. But if people only offer to buy coal at 40 cents then people can retain the option of the server subsidy but it won't be ,in my eyes, overly skewed to be average. If you are selling to the server it should be less than average because as an economy server you should be pushed to explore better options and if no one wants to buy coal then don't focus mining on it.
     
  18. weatherryan

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    This is like saying if u removed star tools n star would drop bc there would be little use. It is the same for coal and 90% of other thing in the economy( most things don't have a real purpose except for /sell) but w/o a set price with /sell the market would flucuate and quickly crash
     
  19. gcoleman118

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    I know this and haven't ever suggested they removed /sell. I made a scenario to show a point, also you spelled fluctuate wrong. The point is that in the server economy if there is no use for items then to turn them in to receive credit, then one should not receive excessive amount from either to gather resources. If you cook a 20 cent log in a cooking pot for .5 sec you get $1 in charcoal. That 5x as much money for doing absolutely NOTHING.
     
  20. bandgeek12345

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    terrible idea. wanting to cut prices so people will sell to people? why not just buy at the higher price? the idea comes from the view of a show owner that is too greedy to pay server price for items.