In Game Name: HyruleanHeroWhat part of EcoCityCraft is this suggestion for: Main City ServerShort title for your suggestion: Debug StickWhat are you suggesting: 1.13 introduced an item you can get by using the /give command, called the Debug Stick, which allows the modification of a block's state, such as making a stair into a corner stair without the need for other stairs being adjacent to it. I have a video that demonstrates this and other block changes the stick can perform, and I will add that in Other Information as I've already written a lot in this part.Why is this a good addition for EcoCityCraft?: I feel like this would be a good addition for ExtCreations, probably the Plus+ version, and would be great for decorating purposes. It doesn't do much besides changing block states, so I can't imagine it would hurt to use it.Other information: Plugin or custom addition: One suggestion per form: I Understand.
+1 I see no harm in having this. Plus, as a builder, this would be so useful for me since stairs and slabs can be a huge pain to work with. As for how we could incorporate this, maybe a /kit debug for ExtCreations++ (or even ExtCommands++ maybe) than can only be used maybe once every 7 days (or even 30 days)
+1 more bulding versatility. I like it. Add it under any feat you like. but if ment for decoration and building a 30 day.. or Even any cooldown would be more annoying Than not having this tool In the first place imo. forget a stair wait a month ? Id suggest like the ice from investigator. on off tool if implemented.
It’s not like the debug stick vanishes after a certain amount of uses. The enormous cooldown was to make it actually valuable since these could flood the economy fast. I like this idea and thought it as well. Thing is, I don’t know how easy/hard it would be to implement since this method is unique and pretty custom already. All I know is kits are pretty easy to make (and Andrew typically accepts suggestions that require less custom code)
Not possible unless we place you in creative (which we won't). Far too much work would have to go into this to make it properly work, and even then, not something I'm willing to offer due to the various amounts of issues it can potentially bring.
Oh, that's an understandable point, and to be honest, I didn't realize it only worked in creative. Maybe someday we'll start getting plugins that revolve around new mechanics and items. I could absolutely see there being a new plugin that allows this item to work in survival, but made to prevent potential problems, obviously.