Denied [Main City Server Suggestion] Adding Towns Around Spawn/200x200 Rule

Discussion in 'Suggestions' started by ajp79, Oct 28, 2018.

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  1. ajp79

    ajp79 President
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    What part of EcoCityCraft is this suggestion for:
    Main City Server
    Short title for your suggestion:
    Adding Towns Around Spawn/200x200 Rule
    What are you suggesting:
    Allow towns connected to spawn towns to be the same size or maybe find a way to protect the gaps to prevent grief?... It has been stated that the towns will have to be 200x200 which will create gaps between the new towns of wild that could be grieved. It would be a shame if the area around spawn ended up a mess over simple fix I hope? Is there a way to protect a designated area to prevent grief in unclaimed areas?
    Why is this a good addition for EcoCityCraft?:
    Player will just walk outside the current spawn town rings into gaps of unclaimed wild and potentially decide to grief causing the area to deteriorate over time and become an eye sore.
    Other information:
    I am reluctant to add more towns now as I am afraid that there will be these areas around my town and others..
    Plugin or custom addition:
    NA
    One suggestion per form:
    I Understand.
     
  2. jwpwns

    jwpwns ECC Sponsor
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  3. Nicit6

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    Doesn't really create gaps... just means the next row back won't have boundries flush with the towns and will be offset. There's only a gap if you make one
     
  4. ajp79

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    there is a potential for gaps...as well as a large area if what you say does happen regardless...
     
  5. andrewkm

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    We already have 24 spawn towns, there will always be potential for gaps/grief. Work around it by adjusting your sizes accordingly on your app. We can't simply continue to make perfect towns outwards from spawn, eventually there will be gaps on a 30,000x30,000 map.

    We gave away 24 perfectly placed towns, the rest things proceed as usual. I understand this isn't ideal to some people's OCD, but eventually, there will always be gaps.
     
    #5 andrewkm, Oct 28, 2018
    Last edited: Oct 28, 2018
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