This thread is a documentation of how I go about designing my redstone contraptions. If you don't want to read words for this entire thread, then just skip to reading the pictures; you should be able to figure out what's going on without the explanation. Idea and Proof of Concept The thought came from watching items pop out of dispensers. In the picture below, notice how the items come out at different angles. To check to see if this wasn't just a one-off occurrence; I did a 16 block trial run 3 times on two different dispensers to see where the blocks would land due to their modified arc: Spoiler: Trial Runs Implementation Seeing how each dispenser has a completely random angle of ejection each time an item is popped out, something should be able to be done with this regarding a random number generator right? However, if you place a wooden pressure plate to detect when each item drops; both will trigger at nearly the same time. To fix this issue, you can use webs in a layout like follows: Due to the way webs work compared to items falling on their own, the difference between the landing times is increased considerably. Because of this difference, we can now set up a simple repeater circuit to not only race two dispensers, but also block the signal from the slower dispenser; effectively creating a near-perfect random, 2 option, number generator: Final Product Finally, we can clean it up, merge the parts, and compact it slightly to create this: And there we go, one of the best ways to get a random outcome from vanilla minecraft mechanics. By adding a small pathway on the back lined with iron fencing; clearing the items dropped is incredibly fast. Also, it can be expanded to fit more chutes as well, though setting that up requires a little bit more thought that I'll leave you guys to discover. In any case, if you guys enjoyed this kind of thread; then leave some feedback, or even a topic suggestion. If there's enough interest, I could turn this thread into a compendium of information with many more topics to come; or even build these things for people, if you provide materials and a small tip.
Well droppers not only drop stuff but they put stuff into storage blocks next to them, I.e chests, droppers, dispensers when they receive a redstone charge. Since hoppers are disabled on ECC what you do is put 2 droppers facing one another, so that the 'faces' meet. Then put a non stackable item and random stackable items in 1 dropper. Hook up the empty dropper to a comparator and make sure the redstone leading from the comparator is 2 pieces long. Hook a repeater onto the 2 redstone bits and you are almost done, now make sure the empty dropper is receiving a charge from a redstone clock to put back all the items that get put in there, and put a switch on the dropper filled with things sorry if this is confusing but I don't know how to load screenshots :/ I did like your way though, I have never seen it like that with repeaters locked
Nah, doesn't achieve the same thing. The point is that these tasks are handled on different sever ticks to generate a race condition for infinite stability. Not a bad idea though, might try out a different setup with this.