Fluctuating pricing for the commonly sold to server items(crops/ingots mainly) Add a new level to the current Economy: Have items Raise and lower in worth per item As well as random price jumps and crashes, To give a Real-World Economic feel to EcoCityCraft. Reason: Would Encourage players to do More player-player trading, Adds a more Competitive level to Markets, Makes earning money have a wider spectrum instead of a set price. Players could play the market, buying from other players and holding on to to the items until they go up in price, or hope they don't need to cash in quickly due to a slowly falling server market price. Prices could change weekly As well as at random times, But from my own exploration, there is no current plugin or anything to automatically manage this for the server, And having staff being able to do price changes i don't think would be fair since the person controling it would control the market(like insider trading is illegal haha) Would make people switch up their crops because maybe this week potatoes show more profit then wheat, or there's a crop disease and crops are near worthless for a short amount of time to server, but the next week they are worth double due to players holding their crops until the price randomly goes back up, or doesn't. Fluctuation Market Prices, Think about it =)
Sounds like a good idea but I would rather have the prices change every month or so. Also btw you play swtor? Ive been trying to get into the game so add me on skype sometime
This has been suggested many times... I don't believe it was ever directly turned down by Andrew, but I don't think it will happen. Personally, I love the idea +1
I've always wanted this to happen, but if it did I would probably brake my laptop when the prices went down, the I would rage quit!
yeah but then everyone's going to wanna sell the items to other players when the server worth price is low, but also this would drive people to sell to other players for cash, just like buying and selling stock in something, but with items instead of shares lol. because eventually the item will be sold to the server, but at what price will depend on if some one thinks the worth is as high as it'll get. I was thinking every 2 weeks or something the prices would change, but it would be exciting if even a few items changed price per week, instead of the madness of every single item getting a price change at once on certain days, Plus it would make it easier to handle a few changes at a time if this were controlled by a plugin or person.
I remember the idea of crops having "seasons" or periods of successful harvest making them more or less valuable. We could make something similar for ores.
Going to bump/add to this suggestion this would implement an entire new aspect of realistic economy to ecc. In real life the price of silver, gold, copper and all precious medals are changing daily. If I were to invest in gold and the price dropped I would need to make a decision to either take my loss, or risk holding on to it and taking an even bigger loss. Ecc should be the same. If I go out and farm pumpkin for 5 hours and get 5,000 pumpkin I can either sell them immediately or risk taking a loss on them. I really don't understand why this hasn't been implemented yet. If anyone has a reason this would be bad and/or negatively effect the server I would love to hear it.
-1. I had a list of reasons and typed most of them out. But basically, the prices are set for a reason. They are carefully calculated to only allow a certain amount per person to enter the economy. To have the prices fluctuate, would undermine that. The only way it wouldn't, would be if the prices ALWAYS recovered to their equilibrium. and this undermines the risk/reward you are trying to achieve.
+1 Kind if like stocks except you're not investing in something, it's just because of one thing that another thing may crash or raise in prices and I feel this would add a whole other fun aspect to the game which requires players to be attentive, aware, active, and still holds a fun challenge.
I guess I never thought about it that way... I would still like this to be implemented, but you are 100% correct on why this wouldn't work. Everything would eventually have to go back to its original price thus ruining the purpose