ExtCreations: Doors Tutorial

Discussion in 'Basic Tutorials' started by cainam, Aug 26, 2013.

  1. cainam

    cainam Mayor
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    Doors seem to cause quite a bit of problems for people with ExtCreations, hopefully this will help clarify some common issues/questions that people have with them.

    This is my first tutorial and would I appreciate feedback. At the bottom is the information in list form, from basic to complex.

    What is a door?
    ExtCreations doors are the up and down version of bridges, and share many of the same properties. There are two signs, the door must be made of a single material, and there is a frame on top/bottom when opened.

    To create a door
    Start with a wall of one material. Allowed materials are 1, 4, 5, 13, 20, 24, 43, 79, 80, 87, 88, 98, 110, 121. Then simply place a sign below the bottom block that you want to open (remember there will be one block still there when open) and put "[Door Up]" on line 2. Put a second sign directly above the first, and above the top of the door (remembering the 1 block frame there too) with "[Door Down]" on line 2. The signs must be free-standing, not on the side of another block.

    Customizing the door
    You may adjust the width of a door with lines 3 and 4 on the sign. Line 3 is the number of blocks to the left of the sign (when facing it) that will be opened, while line 4 is the number of blocks to the right of the sign. The default width is 1 and 1, which means it will remove 3 columns of blocks: the column with the signs, 1 column to the right, and 1 column to the left of the signs. The maximum width is 5 per side, for a maximum of 11 blocks (5 on each side, plus the center block). Reducing one side below 5 will not let you expand the other side.

    Opening the door
    The door can be opened by right clicking one of the signs, or by alternating the powered state of one of the signs. The door is not always open when powered, but alternating the state (from powered to unpowered or vice versa) will close an open door or open a closed door. Signs respect lwc permissions, but if you use redstone to open the door you have to lock the mechanism (and hope that lwc works with that).

    Summary
    • To create a door you need two signs, one on top, one on bottom.
    • A door must be all one material, including the frame.
    • Allowed materials are 1, 4, 5, 13, 20, 24, 43, 79, 80, 87, 88, 98, 110, 121.
    • The signs must be freestanding, not on the side of another block.
    • The signs may be activated with redstone. The change of state (powered to unpowered, or unpowered to powered) causes the door to open or close. It is not always open when powered.
    • The signs are created with the following line(s), using what's in the quotes, not including the quotes:
      • Line 2: "[Door Up]" or down if the sign is on top
      • Line 3, optional: Number of blocks to the left (when facing the sign) to remove, default is "1"
      • Line 4, optional: Number of blocks to the right (when facing the sign) to remove, default is "1"
    • The maximum width is 5 per side. For a total maximum of 11 blocks (5 on each side, plus the center column).
    • Reducing one side's width will not let you expand the other.
    • The top most block, and bottom most block of the door will always remain, forming the frame. Sides are not required.
    • The space from the bottom of one sign, to the bottom of the other sign must be no more than 32 blocks. This means your open door can be 29 blocks high at most (1 sign, and 2 blocks for the frame).
    • A door is open if the column containing the signs is empty, closed if the column is full.
    • Triggering the top sign can open/close the door differently than triggering the bottom sign.
    • The top and bottom signs can have different widths.
    • The top and bottom signs can be oriented differently.
    • The signs respect lwc permissions, but locks do not automatically extend to any redstone mechanism used to open the door.
     
    #1 cainam, Aug 26, 2013
    Last edited: Oct 25, 2013
  2. Mrshame

    Mrshame Builder
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    Very well described. For those learning about their feature feats, this should be very helpful for those with extcreations :)
     
  3. StellarisIgnis

    StellarisIgnis aka HCPillarofFire
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    Nice tutorial maybe you could add some images too to help with your written descriptions of where signs go etc.
     
  4. cainam

    cainam Mayor
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    Door Basics, in pictures:

    Start with a wall
    [​IMG]

    Then add a sign beneath the door
    [​IMG]

    Add the sign on top of the door
    [​IMG]

    You now have a finished door!

    The door open
    [​IMG]

    Add a lever to open the door, and a walkway up to the door
    [​IMG]

    The backside of the lever mechanism. Unfinished to show the redstone path.
    [​IMG]