[ECC Wiki Submission] "ExtCreations signs"

Discussion in 'ECC Wiki Team & User Submissions' started by 314, Oct 31, 2016.

  1. 314

    314 Irratioπal President, former ServerAdmin
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    Subject:
    This page explains the creation of ExtCreations(+) signs - [lift], [door], [gate], [bridge], and [x] signs are explained. Some advanced and less-known options are addressed, too.

    Text:
    Code:
    This page explains the more difficult sign creations of the ''Extended Creations'' feature and its upgrade; it is supposed to function as a tutorial for both basic and advanced sign mechanics.
    
    {{TOC limit|2}}
    
    == Lifts ==
    When you click a lift sign you will be teleported to another lift sign at a different Y coordinate, which means that all lift signs must be in a straight line if you want them to connect to each other.
    ===First line===
    ''This line is optional.''
    
    Write the name of the floor. When arriving at this sign a chat message will say ''Floor: Floorname''; color codes can be used. If the line is left blank the chat message will read ''You went up/down a floor''.
    ===Second line===
    Write '''[lift up]''' if you want to travel upwards to another lift sign.
    Write '''[lift down]''' if you want to travel downwards to another lift sign.
    Write '''[lift]''' if you want to create an arrival sign which you cannot depart from.
    ===Third and fourth line===
    ''This line is optional.''
    
    You can write anything here, for example an informative message which could inform users about the lift sign destination.
    
    == Doors and Bridges ==
    ===First line===
    Do not write anything here.
    ===Second line===
    ====Doors====
    Write '''[door up]''' if the sign is below the door or '''[door down]''' if the sign is above the door.
    ====Bridges====
    Write '''[bridge]''' on this line and continue with the next.
    ===Third line===
    ''This line is optional.''
    
    Write a number ranging from 0 to 5. This defines how many blocks '''to the left''' of the door/bridge are affected by it. This line will default to 1 if left blank.
    ===Fourth line===
    ''This line is optional.''
    
    Write a number ranging from 0 to 5. This defines how many blocks '''to the left''' of the door/bridge are affected by it. This line will default to 1 if left blank.
    ===Usable materials===
    The following materials can be used for doors:
    * Stone
    * Cobblestone
    * Wood planks
    * Glass
    * Sandstone
    * Double stone slabs
    * Ice
    * Snow block
    * Netherrack
    * Soul sand
    * Stone bricks
    * Mycelium
    * End stone
    
    The following materials can be used for bridges:
    * Wood planks
    * Glass
    * Sandstone
    * Double stone slabs
    * Ice
    * Snow block
    * Netherrack
    * Soul sand
    * Stone bricks
    * Mycelium
    * End stone
    ===Examples===
    ====Doors====
    [[File:Door-3-1.png|frame|none|3 blocks to the left, 1 block to the right.]]
    [[File:Door-3-5.png|frame|none|3 blocks to the left, 5 blocks to the right.]]
    ====Bridges====
    [[File:Bridge-2-1.png|frame|none|2 blocks to the left, 1 block to the right.]]
    [[File:Bridge-0-2.png|frame|none|0 blocks to the left, 2 blocks to the right.]]
    
    == Gates ==
    Place a fence that is at least two blocks high and surrounded by walls. Place a sign on either side of the fence on its border, please refer to the example screenshots below. Remember that the top level of the fence will stay once the gate is activated.
    
    Write '''[gate]''' on the second line and finish editing.
    ===Usable materials===
    The following materials can be used for gates:
    * Oak wood fence
    * Nether brick fence
    * Iron bars
    ===Examples===
    [[File:Gate-L-Closed.png|frame|none|An iron bars gate (closed).]]
    [[File:Gate-L-Open.png|frame|none|An iron bars gate (opened).]]
    
    [[File:Gate-R-Closed.png|frame|none|An oak wood fence gate (closed).]]
    [[File:Gate-R-Open.png|frame|none|An oak wood fence gate (opened).]]
    
    == Hidden switches ==
    Hidden switch signs can be placed on the back of a block. They will trigger an adjacent button or lever if the block they are placed on is right-clicked.
    ===First line===
    ''This line is optional.''
    
    You can define a required key here. Write the name of an item on this line. Right-clicking the block will not activate the sign unless the player is holding the specified item in their main hand.
    ===Second line===
    Write '''[x]''' on this line and stop editing the sign.
    
    [[Category:Tutorial]]
    
    The following image names are used in the code above.

    Door-3-1.png : http://i.imgur.com/UGPamt3.png
    Door-3-5.png : http://i.imgur.com/TiBAYSn.png

    Bridge-2-1.png : http://i.imgur.com/5zdmkvA.png
    Bridge-0-2.png : http://i.imgur.com/Ny78Ood.png

    Gate-L-Closed.png : http://i.imgur.com/sNlXbeR.png
    Gate-L-Open.png : http://i.imgur.com/RCObHCI.png

    Gate-R-Closed.png : http://i.imgur.com/4Fwy1S6.png
    Gate-R-Open.png : http://i.imgur.com/spQnrUG.png

    Reason:
    A recent in-game chat made me realize that the wiki lacks a proper explanation of ExtCreations(+) features. The Features page (And its 'Feature Upgrades' equivalent) supply a rather condensed explanation.
    The lift sign description completely ignores [lift] signs and floor names.
    The door/bridge description appears to be a little chaotic (also, their materials list includes 13, a.k.a., unusable gravel).
    Hidden switches have an extremely nice feature of defining a 'key'... which can only be found out by experimenting like I did.
    Of course this page is not intended to replace the feature description, but I believe it is a good idea to have a more extensive, supplementary page that can easily be referenced via a shortened URL (like www.tinyurl.com/ECCtradesigns).

    Other information:
    I have added the [[Category:Tutorial]] tag at the bottom to indicate a suggested location (as requested in the sticky thread).


    ~314
     
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  2. 314

    314 Irratioπal President, former ServerAdmin
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    *Bumps carefully?*
     
  3. Mission001

    Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍ
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    @314
    Are the pictures within this page you have made actually exist on the wiki currently?
    Just tested creating a page with your code and the pictures do not exist.
    If you still have these. Gimme a private message with them so i can add them and test it =]

    Thanks
     
  4. 314

    314 Irratioπal President, former ServerAdmin
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    They don't exist yet.

     
  5. Mission001

    Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍ
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    Mkay ill work on it over the next few days and then try and get it uploaded onto the main page and what not.
     
    #5 Mission001, Dec 28, 2016
    Last edited: Dec 28, 2016
  6. Mission001

    Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍ
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    Updated to the Main Page and in the Features section.
    Thanks @Nicit6 for adding it and thanks @314 for designing it.