[Bug Report] Bees are excessively prone to stacking

Discussion in 'Help & Support / Errors & Bugs' started by IceFireXD, Feb 3, 2020.

  1. IceFireXD

    IceFireXD Builder
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    Brief Description:
    Bees are much more prone to stacking than other common mobs.

    Instructions:
    Observe more than one bee leave a beehive.

    How many times did you recreate this?:
    3 times.

    Result:
    Pairs of bees stacked nearly instantaneously.

    Expected Result:
    A pair of bees, not stacked.

    Evidence:
    [​IMG]
    The picture above is 13 unnamed sheep being pushed together by water, and not stacking. Bees however, will stack when there's as few as 2.

    For the record, I do not believe other mobs should be made more prone to stacking, I believe bees should be made less prone to stacking.
     
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  2. Cas_with_a_K

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    100% true, when a stack of mobs is name tagged they separate briefly and then stack after a while, whereas bees stack instantaneously, don't stay apart even for 3 seconds.
     
  3. andrewkm

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    Bees are not in anyway prone to stacking than any other mob.
    Please provide the co-ordinates of the sheep in said screenshot for further examination.
     
  4. IceFireXD

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    I beg to differ with your claim...


    Also, recorded just seconds after that video...


    Location of the sheep
    https://cdn.discordapp.com/attachments/505311884195397632/675802228220755968/2020-02-07_15.37.26.png

    It's worth noting that i've observed this general reluctance to stack in all mobs, with the exception of bees. I've seen at least 3 of the following mobs in a tight group without any observed stacking, in rising on main or main north; fish, dolphins, cows, horses, sheep, chicken, pigs, parrots, rabbits, and wolves.
     
  5. IceFireXD

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    So, just did some testing... It's something that affects new mobs only.

    Newly spawned mobs (new relative to the changes made to stacking) will instantly stack with other mobs of the same type if they are nearby...
     
  6. UnitedStates2

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    That's roughly correct.

    Old mobs won't stack automatically by themselves, but need newly spawned mobs to stack with them. And even then, only one old mob will stack with a single newly spawned mob. So you'll need to spawn in as many new mobs as there are old mobs in order for everything to stack.

    I was able to stack the sheep in your screenshot, for example, only after spawning in just as many white sheep.

    @andrewkm @IceFireXD
     
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  7. Cas_with_a_K

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    mm that explains out unstacked sheep
     
  8. andrewkm

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    This is definitely incorrect.
    Please find a bunch of old mobs and stick around for I believe 10-15 minutes with the chunk loaded.
    Eventually they absolutely will all stack. (Interval is 10 minutes).
    PS: May have been a slight bug with the old trait settings which we just altered, but I'm certain all should now stack per the interval.
     
    #8 andrewkm, Feb 12, 2020
    Last edited: Feb 12, 2020
  9. andrewkm

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    Edit: @UnitedStates2 wait no, this is a slight bug with something, I'll report it to the developer.
    None the less, regarding the thread, bees are not more "prone" to stacking, you are simply comparing it to old mobs.
     
  10. TM_iBeast

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    Can confirm this, had a ton of old sheep that I didn't visit until today all stack with no new mobs nearby.
     
  11. andrewkm

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    Were these sheep named by the way?
     
  12. TM_iBeast

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    They were in the past, I can't remember if they were when they stacked. (I don't know if the nametag might have been removed in some update.)
     
  13. andrewkm

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