The suggestion is simple. Add a kit-free arena (maybe more than 1). This can be either an existing arena, or just a 5th or 6th arena. (probably adding extra arenas is better) While there have been improvements to SG, it is far from enough to revive SG. Builders get free kits, but after using them once they can't use them again for 2 hours. An average SG game takes 3-5 minutes. After using up the 2-3 best offensive kits they can't do much any more. So they can only last 2-3 games (that is, if they even know what kits do what) before they get destroyed again. That's 15 minutes of fair gameplay every 2 hours. While, statistically, the no-kit chance reduces that, the reduction isn't nearly enough. Builders still end up in kit-games, and a good portion will still quit. (less than before, but still a good amount of people) Just a single no-kit arena could remedy this. This would allow builders to play SG without worrying about kits. It would increase the amount of people who play SG, and more people who play SG means more people who'd want to buy things such as SG boosters (if they get added)
+1 to a single arena on the grounds that the kit-free game chance isn't a thing, but IIRC kit-free games are now at a 50% chance so I don't really see how this would help so much.
-1, obviously don't have a popular opinion here, but here it is. I don't think a no kit arena should be put in place because no one will play in kit arenas anymore. The majority of players will play in the nokit, which will cause those with kits to move to the nokit arena, and then after a month or so literally no one will play in the kit arenas. I know you want new players to stay, but people get free kits now (even though it isn't often) and statistically there are always two "no kit" arenas because there is a 50% chance for no kit. Bash my head in, but I think this is a bad idea.
Good point. Although it is one out of the 4 (5). So if it is in-game you have to play another map. I feel that the games in this arena will always be slightly bigger, so you wouldn't just sit and wait for it to be over.
Could you clarify what you're saying? Sorry, I'm not really understanding . Do you mean that if a nokit isn't chosen then a kitless player will have to wait that game out or leave? If so, then think about this (kinda a sum up of my opinion of kits) - I worked irl and in game in order to buy my kits. So did everyone else. Because we spent that time, we should have an advantage over other players who did not put in that effort. People who haven't put years (literally) of work into ECC, people who just decided "huh, that looks like a cool server, i'll try it out", should not have the same status (bad word choice) as me. NOW, that being said, I do agree that I shouldn't be able to run around and totally demolish those people's fun with a swift click of a button. There is a limit on how much of an advantage we need to have. But if you make it totally even by giving new players (and even regular players who haven't bought kits) a kit free arena, then you have just totally demolished MY fun with a swift click of a button. Thanks for reading my opinion, im trying to look at both sides here best I can.
My bad I was saying that if the no kit arena is ingame then the player would have to join another arena that allows kits, giving us kit users an advantage. And I agree that those who worked so hard should keep their advantage, (within limits) but I don't think this will prevent us from keeping it. What DOES bug me though is how they took my arrows and golden apples from ++ kits. That's part of what I paid for lol.
If a nokit user sees that the nokit arena is in game they will just queue up on that map and wait. I can promise you they wouldn't join a kit arena. Also, they took gapples and arrows from kits? When??
That's not even true: when there's a kit-free game, literally everyone leaves that game. I've seen this with my very eyes. Kit-ers won't play a kit-free game even by chance, that's experimentally proven. Wrong: kit-ers still have a huge advantage playing in kit games, therefore they will still play there. And I witness that it is kit-ers who decide which games are played and which games are not: they don't want to play kit-free games, therefore they just don't play it. On the contrary, it is non kit-ers who have to obey kit-ers' whims at the moment, because when there's a game kit-ers don't like, they just leave it and there's nobody playing it anymore. Oh please, not again someone crying "butt i payed monee to bye keez!!1!". Are you seeing people complaining because ores were nerfed and their star pick is less valuable? Or people complaining because melons swords were nerfed? Star rods? Anything? I knew someone who bought entire towns and designed them for mass spruce farming using maxed mcmmo, star axe and speed potions, and then wood's worth was just halved and all what they had invested in wasn't worth their time anymore. Did you see anyone of them complaining? Answer: NO. You have kits, you still have an advantage in kit arenas, they have not, period. Don't play the victim card. Now, here's my experience after the recent SG improvement. I was really excited that I could finally try to play SG and see what I could do. However, just after a few games, I realized that with basic kits you still have no chance against kit++. Or maybe you could have, if you were very good and the kit++-er is very bad, who knows? Maybe I just suck at SG, but how am I supposed to know and test my skills, if I can't even play for more than 30 seconds after the grace period? Kit-ers paid their kits, and I don't want to take their advantage from them. I might even buy kits myself in the future, but I'm surely not going to do that blindly, risking that after buying all most buffed kits I realize I still lose every single time because I irreparably suck. So, my idea is: leave kit games as they are, paying big money. And then have one, or maybe a couple kit-free arenas paying peanuts. People who know their skills are good will still play for the big money, while people who have no idea on how they are can test their skills without kits. Please, don't say the obvious objection "if kit-free arenas pay less nobody will go there and then they would be pointless", because it's not true: if I play only for the money and I know I have a chance, I go to the big pay arenas; if I play only for the money and I know I have no chance, I just don't play SG, period; if I play for the fun of it and/or I don't even know how good I am, I will play in peanut-paying kit-free arenas and see what happens, who knows how good (or bad) I might discover I am? Right now the third bullet is ruled out and therefore all those people just flow into the second one. But if a peanut-paying arena is made, both those people and the people from the first bullet will be happy (and the people from the second bullet will just find somewhere else to make money in any case). One final remark. Yes, SG has had a revival after Andrew introduced basic kits for everyone, but I hereby make the experimental prediction that it won't last long, and here's why: there's no fun playing a game when you already know the outcome, and you either play for fun, or for money, or for both, but you just don't play if there's neither one.