Skygrid Crate Rebalance

Discussion in 'General Discussion' started by ThriveLP, May 16, 2016.

  1. ThriveLP

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    SO to start off the crates in skygrid were not very well balanced for the first 2 weeks and now they have removed the ability to get spawners from all crates except the uncommon, So now the crates are still unbalanced but not on the OP side but now i doubt they will sell as much, which Im guessing was an split decision which i appreciate bc i didnt like their OP-ness but now we gotta find the middle of the road, So put your suggestions in da comments bc id like to see some of them.
     
  2. dragonraptorkill

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    Alright... I'll go straight to the point!
    x1 Legendary Crate Key (Skygrid) 4.50 USD
    =
    chances of getting 1 of the things listed: 300k (25%), 350k (20%), 400k (15%), 40 iron ingot (15%), 40 gold ingot (10%), 40 diamonds (5%), 40 emeralds (3%), 4 god apples (10%), 1 beacon (15%), 2 legendary keys (25%)....

    Now..
    In our current economy you can get easily 40 iron ingots for $400 ingame dollars, and not much of of the difference for diamond gold and emeralds.
    In the legendary chest I would like to see something more legendary then iron gold diamond or emeralds....
    And it is a little weird that if you are very lucky you get 40 emeralds.... when you can easily get them for 1k ingame.

    So i totally agree with ThriveLp, chest should not be to overpowered, but neither very unfair.

    Hopefully you understand my concept.

    Thanks again for all the work you all admins and founders are doing
     
  3. Old_Mc_Donald

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    Not only skygrid i thin survival chests are also quite lackluster. Because legendary crates dont even have cow/pig spawners in them wouldn't it be logical for higher chests to have higher % of rare items...
     
  4. Jerekul

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    There are already plans to alter the contents of the crates for all servers, to rebalance them after the removal of the op spawners.