I am unsure of how well known of these bugs are but I discovered them earlier today: Firstly /wild does not appear to work, the countdown commences and quite simply nothing happens. Secondly I noticed that trapped chests cannot be opened in other factions territories, whereas regular chests can, the same for furnaces, I do not know if this is intentional or not but it is there for consideration. - (I am now aware this is intentional) Suggestion: I will add this here rather than creating a new thread in suggestions just for this. In enemy factions land I feel that how there is no way to escape what so ever, if the owner blocks you in their base you will be in there until you die. I think either a /ehome, /espawn etc command could be implemented just to allow players to leave.