[Official] Non-Op Skyblock Suggestion Thread

Discussion in 'Suggestions and Feedback' started by marsel_2000, Dec 29, 2016.

  1. marsel_2000

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    MOD EDIT: Thread has been pinned to the top of Suggestions and Feedback until the creation of a proper non-OP Skyblock forum thread. Keep your suggestions up! ;)

    After the news of non-OP skyblock coming out sooner than later I thought I'd throw out some of what I think should be added or changed from OP skyblock. (Some of these are my opinion and some are shared with old-school skyblockers)

    1. Infinite challenge repeats.
    Some challenges should be done so they can be repeated an infinite amount of times, such as cactus collector to get sand or wheat to get dirt. Of course not all challenges should be like this as they might be heavily abused.

    2. No Spawners.
    This one is quite obvious really, I know spawners can be tempting to have in a skyblock server but they ruin the experience of skyblock, it makes everything easy.

    3. Nether and End access.
    Both the Nether and the End should be accessed and imo should be reset monthly (or at least the End)

    4. The economy should not be shop dependent.
    On OP skyblock a lot of items are not accessible through exploring, mining or crafting, this should not be the case in non-OP skyblock. Also the shop prices of non-OP skyblock should be over priced and used as last resort, this encourages trading and selling between players and stimulates a better more effective economy.

    5. Make Hoppers craftable again.
    Hoppers are essential in making farms fully automated and should not be uncraftables. (I do realize they might put a heavy load on the server but the tick of their transfer can be decreased{Would be amazing if not})

    6. Donator kits
    The kits of the donators should have certain items inside like diamonds and armor/tools but they should not be overflown with items, don't make them too OP nor too weak.

    7. NO MCMMO
    Once again, MCMMO does not work well with skyblock in-general, although yes, it does add to the overall experience of skyblock, it ruins what skyblock is supposed to be, HARD, and countless of hours should go into grinding and getting the right materials, but MCMMO kinda ruins that.

    8. Chat restrictions.
    I know this doesn't fit well with the whole OP to non-OP skyblock, but in my opinion the chat restrictions are a bit too much, such as the inability to write messages right after each other, I know this reduces spam but when you have the feature that denies similar messages it's not really necessary.

    9. No ore generator
    Cobblestone/stone generators should be as they're named, having ores spawn drastically decreased the value of certain materials like diamonds which are supposed to be expensive and hard to get.


    To top this off I'd like to thank the staff members who worked on skyblock and especially Sway, I know the community might not be the nicest some times and can put a lot of pressure on staff members so, Thanks a lot for keeping this community up and running.
     
    #1 marsel_2000, Dec 29, 2016
    Last edited by a moderator: Jan 3, 2017
  2. CaptainStarkie

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    Thank you for the suggestions! we truly appreciate it. Maybe we will implement some of these stuff. Thanks ;)
     
  3. Rainingrecon

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    Pretty much in agreement with everything Marsel has to say. On a (somewhat) related note, will OG skyblock get its own section of the forums?

    Edit: Concerning spawn eggs, how will those be handled? Hopefully, in a similar way to the last OG skyblock, with most of them in the admin shop?
     
    #3 Rainingrecon, Dec 30, 2016
    Last edited: Dec 30, 2016
  4. CaptainStarkie

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    I believe every server will have it's own forum section ;)
     
  5. CaptainStarkie

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    Hey guys, feel free to post your suggestions here and hopefully we can take something good from it :)
     
  6. Sway

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    Most of this as suggested will be implemented already.
     
  7. EmeraldMiner233

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    Love all these suggestions! exactly my mindset when i imagine "The perfect Skyblock server" :p No spawners definitely support that! resetting the end and nether once a month won't hurt anything, but just to let you know, obsidian pillars can be regenerated by spawning in a new Ender Dragon using 4 end crystals, that could make things more challenging, but also keep things non-op and more on a survival level of experience rather than waiting for the end to reset every month to mine that precious obsidian.

    As an old Skyblock Veteran, you have my full support on all these suggestions! :)
     
  8. CrackWak

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    Firstly, you have wrote a lot and clearly thought about this a lot and I appreciate the time you have put into this thread I myself have made threads like this and understand how long it takes lol.

    I fully agree about keeping non-op skyblock "non-op" and your points that you have said. However you have to think about how long people will want to play this. Infinite challenges will give resources and make this fun but will obviously become boring after a whole.

    Furthermore, I believe that there should be a sense of challenge and a /is top and /Baltop aspect to the gamemode. You say obviously there should be no spawners as it makes things too easy but I think this is wrong. I agree that if they are easy to get and make lots of money then they are to 'op' however, if implemented into the game correctly then they could be perfect. This could be done by decreasing spawn rates and increasing the cost to purchase. This will just make the game a bit more fun.

    An other point you made was that cobble stone generators should just generate cobble. What would be the point in the gamemode? What would people do? How would you get iron? You said you want to trade and make shop a last resort but this completely contradicts your idea of the cobble generators. Unless you would want people to get this stuff from kits. Which would cost irl money, which would make beginners uninterested and quickly make the server dead.

    I think that donor kits should give tools and armour and maybe some cobble and wood. Otherwise it would be to pay to win and I believe that people only pay on a server when they are having fun but if they can never have fun as they are restricted then they will not pay and not play. Finally I think that there should be no flying as it is not original skyblock. I understand that I have wrote a lot and said a lot of controversial stuff and all of this is my opinion. Other than that I agree with you lol.

    Ps I think that people of the community should chose what happens so I would like it if people commented on what they would/wouldn't like to see
     
    #8 CrackWak, Jan 1, 2017
    Last edited: Jan 1, 2017
  9. CrackWak

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    Didn't realise I wrote that much RIP and didn't realise how much I said "a lot"
     
  10. Sway

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    @CrackWak That's extremely difficult to read without proper spacing, punctuation and whatnot. If you can clean that up a bit, that'd be nice lol.
     
  11. CrackWak

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    Yea lol I'm doing this on a samsung phone which I haven't had got too long and am still strugling a bit lol. I previously had an i phone so not used to the keyboard and it's 4 in the morning. In three but can't sleep- knew I shouldn't have had that2 hour nap lol
     
  12. CrackWak

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    Made the spacing a bit better going to try and get some punctuation but can't promise anything lol too early/late.
     
  13. CrackWak

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    Hate auto correct!!!!!!!!!
     
  14. 2002mikey

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    about the spawners, i take back what i said on my other forums account (crackwak) and have begun to agree with no spawners. However, i think that it may be an idea to make natural spawning mobs and biomes into account, i am not sure if this would be possible but for example it may be nice if squids could spawn naturally. Maybe also have naturally spawning guardians, or pigmen from portals, just makes things different and fun. i agree that spawners may be too op and not like original skyblock. But with these types of farms it would be different, like pigmen need obsidian for the portals and that would either cost a lot from shop, or have to be mined. Finnaly, PLEASE PLEASE PELASE can we have a /vt shop back its just a good way of getting items because to be honest i like crates but on aem, they are not worth it.
     
  15. marsel_2000

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    Currently in OP skyblock the only 2 ways of obtaining dirt/sand etc. is by only having kits and by buying it from the shop. Having challenges adds a new way of obtaining those materials without having to pay either rl money or in-game money, and that's the whole focus of this thread pretty much.

    Those commands already exist.

    The whole idea of spawners is terrible for non-OP skyblock, they make most items so easily obtainable and quite frankly boring.

    There are specific farms for making Iron and Gold, from either Iron Golem or Zombie Pigmen. This would boost the economy and player interaction so players could trade/sell and such... overall a very expensive shop is a great idea. Though I do not mind the idea of being able to sell some items to make money (selling cactus for 0.5$ each, just a way to be able to generate money)

    You just contradicted yourself, I said removing wood/cobble from the kits so player don't get as much items, of course this would include giving the player Armor/Tools/Minerals but not too much that they get everything they need from the kits.

    I personally like the idea of being able to fly, although it's very good, it doesn't make skyblock OP since it's only for certain players and you could achieve the same things with or without it.

    I've basically addressed all his ideas and made it a bit easier to read.


    Last point: originally in my thread, all of those ideas work hand in hand together to make obtaining everything possible, like being able to go to the nether to get lava thus making you able to get obsidian and then you'd be able to get gold from Pigmen. Everything should be possible but difficult to achieve.
     
  16. 2002mikey

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    LOL you cant have a non op skyblock and have fly and i think your just a bit salty as you do have fly and you cant get the same things with/without it so.

    also i did say that i take back the spawners thing in my message above, if you bothered to read it you would have known about it.

    cobble generators should generate ores, maybe decreased rates but they should still make ores.
    how would you get diamonds for a diamond pic to mine the obsidian to make the nether portal to get the gold? what you have said is that the only way to get ores is by having a kit.

    you then said that i contradicted myself by saying that people shouldn't get minerals but should get wood and cobble. how lol?

    also i did say that it was a good idea for infinite challenges so you can get more minerals so i don't know why you are complaining about that for lol.

    finally, you said to sway that you have made it easier to read, he said that message while my comment had no paragraphs. you have not made it easier to read.
    p.s.
    could you pay to win in original skyblock? no so why should you be able to pay to win now?
     
  17. bumburn

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    Ok @marsel_2000, so you basically took crackwak's ideas and changed a few bits and made him look bad and made yourself look better by making it "easier to read"
    If he wanted it easier to read then he'd ask. Lets not get toxic because he got a few things wrong.
    Also I think he made a good point about having /baltop and /is top and telling him they are already in the game is actually wrong. Non OP skyblock isn't out yet buddy so none of this stuff is in for definite.
    Another thing you said, @CrackWak contradicted himself? I don't see how he did.

    This is my point of view, but if you disagree then it isn't my point of view (Ill pull a marsel and say I was trying to make it easier to read)
    -bumburn

    Btw staff this might be a good time to lock the thread to stop the argument
     
  18. CrackWak

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    I didn't say anything against him. wont mention anything else as he will probably get mad
     
  19. marsel_2000

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    I'm not sure how you guys took offence from my reply, I was just explaining my thread, I never meant to "Offend" anyone, I was just giving my point of view.

    Now for the more specific quotes:

    I said with /fly or without what ever you're doing is achievable, I'm not "Salty" or "mad", nor will I be if they were removed. And also you can have non-OP skyblock with /fly, that was the case before AEM 2.0 happened.

    I had already read all the comments before making my reply, I just thought of adding my view on spawners in between, I don't see anything wrong with that.

    Challenges, infinitly repeatable challenges/also player trading and selling/Villagers etc.

    You said that players should get tools/armor and wood/cobble then said "Otherwise it would be pay to win"
    Getting more items from kits is literally pay to win...

    And I quote "Infinite challenges will give resources and make this fun but will obviously become boring after a while."

    I still kind of did, also I didn't see your message when it had no paragraph so I thought he was refering to the current one.

    This is non-OP skyblock not "Original Skyblock", also not having Pay To Win would not make the server any revenue and Sway would be losing money. You see the problem now?

    ======================================================================================

    No? I gave my opinion on what he said, just like what he did to the original thread. Also the "Easier to read" part was for sway since he mentioned it was a bit hard to read, it was never my intention to "make him look bad", You do realise Sway asked for him to make it a bit more organized...
    Also I'm not trying to be toxic, I just gave my opinion... How in the world is it being toxic, when did I ever in any way insult him or make fun of him...


    /baltop is with the Essentials plug-in, as the name suggests it's pretty much essential in every server.
    /is top is in the skyblock plug-in the server uses, I doubt Sway would be changing the plug-in they've used and are familiar with.

    When did I ever change my point of view... I thought I made it easier since I addressed his points in an orderly fashion where they weren't connected to each other... Also Sway did ask for him to make it easier and I was doing the reply anyway so I thought why not tag sway and make him read it so he could have some feedback from that specific player.

    This isn't an argument? this is more like a discussion, we're giving our opinion without insulting or offending each other...
     
  20. bumburn

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    I was just taking the mick dude I never read ur points clearly enough to make a valid point myself. I also don't intend to read them.